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Silence on PC's worn equipment? Need rule fast!

A trick you may try is one our cleric pulled. He summoned something and then cast silence on them. Being a willing creature no save involved and they can follow the target around which casting it on an object or space allows them to manuever away. Try a celestial hawk or something that can stay out of reach but within spell range.

He used a celecstial dire bear (we are abopt 14th) but that was mainly to block the doorway since the bear filled almost the whole room but the idea works at low level as well.
 

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Or if you want to confuse your DM, cast Silence on a flask of holy water (in your possession) and then throw it at your vicitm, breaking the flask and dousing him with the silence-bearing liquid. It probably won't work, but it should bring the game to a halt long enough for a quick cigarette break.
 



Ki Ryn said:
Or if you want to confuse your DM, cast Silence on a flask of holy water (in your possession) and then throw it at your vicitm, breaking the flask and dousing him with the silence-bearing liquid. It probably won't work, but it should bring the game to a halt long enough for a quick cigarette break.

No, you cast it on the flask, not on the liquid. As long as the victim is near the flask, he is silenced. If he moves away, no silence. :)
 

tburdett said:
No, you cast it on the flask, not on the liquid. As long as the victim is near the flask, he is silenced. If he moves away, no silence. :)
And when you target a flask of holy water with invisibility, does only the flask turn invisible, or is both the flask AND the water inside affected? Silence can target an object. A flask of holy water is an object. Heck, you could even target the water without targeting the flask if you wanted too (freeze the water, target the ice cube, melt the water back into the flask).

There isn't an easy way to lawyer your way out of it, you just have to admit it's silly and disallow it on those grounds.
 

Ki Ryn said:
Or if you want to confuse your DM, cast Silence on a flask of holy water (in your possession) and then throw it at your vicitm, breaking the flask and dousing him with the silence-bearing liquid. It probably won't work, but it should bring the game to a halt long enough for a quick cigarette break.

LOL :) Actually, I'd rule that the Silence spell would end because the flask broke. :D
 

reminds me of the old continual light problem.

You cast continual light on a rock, then break the rock in two... what happens? What if you keep breaking it?

Or cast it on a piece of clay, then take parts of the clay apart...

Things that make you go hmmm....


.
 

You have one broken magic item - aka, an object which no longer has the spell operating on it.

As for the invisibility thing - the flask + water counts as the object. Once it ceases being something someone would think of as an object, the spell no longer applies to it. Like when it starts being 2 or more objects when it breaks for instance.

In other words, the spell target is a concept in the first place, and once you stretch that concept too far, it will become some other concept, and therefore ceases being the original spell target concept.
 

So if I have a "Silenced" flask of holy water, I can automatically dispel the effect by dumping out the water? That sounds pretty useful! And the same applies to Darkness and any other ongoing spell that target's an object? Are you sure you want to put that rule into your campaign?

I guess if I were going to actually try and make a rule (rather than just throw a pretzel at the player who tried it), I would say that the spell is centered on a particular partical of the object. So if you divide the object, one part or the other is the new "object" as far as the spell is concerned.

In the case of a flask of holy water, the anchoring partical might be in the water or it might be in the flask. If thrown on something, that key bit would always happen to end up on the ground rather than the creature - the magical signature that defines a living creature slightly repels the magaical aura of an enchantment that has been targeted on an object rather than that creature.

Really though, the pretzel option is probably a better idea.
 

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