Wippit Guud's Top 3 Silliest Things in a Game:
#3 (as a player): AD&D 2nd, DM creates a world where there are 2 suns that are opposite of each other, so it's always day. He then allows the players to make a character from any game system, and he'll convert it to the world.
Someone made a V:TM Vampire. Died instantly.
#2 (as a player): Vampire: The Masquerade. I was playing a Malkavian, and someone else was playing a human hunter, trying to kill me. So instead, I embrased him. And thus started the game of Malkavian Tag <tm>, whereupon one character would be doing whatever:
Former Hunter: What's in the room?
GM: You see the basics of a military boot camp sleeping area. There's are 20 beds and 20 locked footlockers.
Hunter: I shoot the lock off the first footlock and open the lid
Me: I jump out and stake him.
And there's be a piece of paper stuck on the stake saying "You're It. And then he'd start doing it to me. Really distracted the game.
Note: I've been banned from 4 V:TM campaigns from playing a Malkavian, aminly because I drive people to laugh too much. Cor can confirm that if he answers, he was in the one where I was banned the 4th time.
And the number 1 silliest moment in a (to the player) serious game
#1 (as DM): AD&D 1st, Monty Hall campaign, the players had been killing off gods and stuff, and said that it was impossible for me to run a fair game and kill them off. How could I refuse such a challenge? So with the equivalent of about level 90 characters:
Without warning, you appear on a different plane. Seems like one of the levels of the Happy Hunting Grounds, where you ended up killing Bahamut of so long ago. You don't know how you got here, but you have all your equipment. About a mile ahead of you, you can see a castle which seems to be made entirely out of platnium
So, the characters go there
[/i]The doors are locked, but you chop through them no problem. Beyond lies a 500 x 500 room. The floors, walls, and ceiling are made completely of platinum. In the middle of the room, you see something glowing on the floor.[/i]
On guard, the characters walk over. When they get there, the see a glowing yellow X.
[/i] The ceiling falls on you. Given that you're 250ft away from the door, your save vs Death Spell is at -25 penalty. So... you all need 26 on a d20. Ironically, this doesn't outright kill you, but you can no longer move and are slowly suffocating.[/i]
Moral: Even at level 90, check for traps
