"Siloing" feats?

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Thievery is another thing. While there are many ways to open a door, chest or disarm a trap, thievery is the most efficient way. Indeed as long as it is not a bottle-neck, a dungeon master could make somehting only defeatable by thievery. (For example, an alternate passage to the one filled with guards.)
The most efficient way is to have the key (Perception) or password (Diplomacy or Insight). ;)
 

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