the Jester
Legend
So in the run up to 4e there was a lot of talk about "siloing"- splitting combat abilities from noncombat. In 4e, this led to the split between attack powers, utility powers and rituals (among other things). The goal was to make all characters have some valid, useful choices in combat (and, one presumes, non-combat) encounters.
I'm sure many of those of us that played 3e have seen the "weird spell list sorcerer" come up. I dmed a party with two sorcerers whose first spells were not magic missile, mage armor or shield- instead, they used things like mount and grease and tried to be creative.
In 1e, your starting magic-user might have light as his only offensive spell!
Certainly, there's a lot to be said for the siloing approach- but then again, there's a lot to be said for the ability to make a non-combative pc.
What is your overall opinion on the siloing approach to characters? Good, bad, both, neither?
Discuss.
I'm sure many of those of us that played 3e have seen the "weird spell list sorcerer" come up. I dmed a party with two sorcerers whose first spells were not magic missile, mage armor or shield- instead, they used things like mount and grease and tried to be creative.
In 1e, your starting magic-user might have light as his only offensive spell!
Certainly, there's a lot to be said for the siloing approach- but then again, there's a lot to be said for the ability to make a non-combative pc.
What is your overall opinion on the siloing approach to characters? Good, bad, both, neither?
Discuss.