In addition to the three primary stats of the Tri-Stat system, characters have another three secondary, derived stats (Attack Combat Value, Defense Combat Value, and Health Points), Characteristic Attributes (not-quite-super-powers), Power Attributes (super-powers), Skills, and Defects.
The Attack Combat Value (ACV) and Defense Combat Value (DCV) are clear nods to Champions' Offensive Combat Value (OCV) and Defensive Combat Value (DCV). In Champions, OCV and DCV are both Dex/3. Naturally I'd expect SAS's ACV and DCV to be functions of Body -- but they're not, at least not purely. In a nod to Tri-Stat's Japanese anime roots, I assume, they're based on the unweighted average of all three Stats: Body, Mind, and Soul. (DCV is just OCV - 2.)
Thus, a big, dumb thug (Body 8, Mind 2, Soul 4) and a pencil-necked academic (Body 2, Mind 8, Soul 4) are equally likely to hit each other -- and they do the same damage with a punch! I can appreciate that wits and fighting spirit play a role, but that's ridiculous.
Characters get five Health Points (i.e. Hit Points) per Body and Soul. At least there our thug (60 HP) overshadows our academic (30 HP).
The Attack Combat Value (ACV) and Defense Combat Value (DCV) are clear nods to Champions' Offensive Combat Value (OCV) and Defensive Combat Value (DCV). In Champions, OCV and DCV are both Dex/3. Naturally I'd expect SAS's ACV and DCV to be functions of Body -- but they're not, at least not purely. In a nod to Tri-Stat's Japanese anime roots, I assume, they're based on the unweighted average of all three Stats: Body, Mind, and Soul. (DCV is just OCV - 2.)
Thus, a big, dumb thug (Body 8, Mind 2, Soul 4) and a pencil-necked academic (Body 2, Mind 8, Soul 4) are equally likely to hit each other -- and they do the same damage with a punch! I can appreciate that wits and fighting spirit play a role, but that's ridiculous.
Characters get five Health Points (i.e. Hit Points) per Body and Soul. At least there our thug (60 HP) overshadows our academic (30 HP).