DracoSuave
First Post
Yeah, I hate that, too. Unfortunately, it is a fundamental problem with the geometry of the square grid used in dnd. With a hex grid, this problem and many others would be non-issues.
Quaestor the Wanderer
Unless you are some sort of bee, the chances that your living space can be modeled with a hexgrid are next to nothing. Pretty much anything that mankind builds that is larger than a hand-held tool is designed around right angles.
And the reason isn't because of 'convention' but because of the physics of force distribution (hexagons aren't as sturdy on their sides as squares without cross beams, and distribute force to the side, causing unnecessary sheer)
and because of the geometry of space optimization. (You can't tesselate regular hexagons in such a way that you have straight sides at the edge, only triangles and squares allow you to do that.)
Grids for D&D are square because the rooms and buildings they use it to model are square. It might not be mathematicly elegant, but neither is having a separate ruleset for what happens when a large creature's hindquarters is sharing a hexagon with a perfectly straight wall.