orangefruitbat
Adventurer
I think i have a simple fix for the problem of multi-classed spell-casters who feel that they give up too much...
...all spells are now cast using your total character level, not the spell caster level.
For example, a fighter 5/wizard 5 casts a 10d6 fireball, not a 5d6 fireball, and a rogue 6/wizard 1 can still fire off 4 magic missles.
Now, this sounds like a big power boost, but is it unreasonable? After all, the fighter 5/wizard 5 still has fewer spells than a wizard 10 and can't cast anything higher than level 3 spells (as opposed to level 5 spells for a straight wizard).
I concede that there still could be a small problem from characters who only take 1 level in a spell-caster class, cause you get a lot with the first level in spell-caster, but this is a problem with multi-classing in general.
What do people think? Is it unbalancing?
...all spells are now cast using your total character level, not the spell caster level.
For example, a fighter 5/wizard 5 casts a 10d6 fireball, not a 5d6 fireball, and a rogue 6/wizard 1 can still fire off 4 magic missles.
Now, this sounds like a big power boost, but is it unreasonable? After all, the fighter 5/wizard 5 still has fewer spells than a wizard 10 and can't cast anything higher than level 3 spells (as opposed to level 5 spells for a straight wizard).
I concede that there still could be a small problem from characters who only take 1 level in a spell-caster class, cause you get a lot with the first level in spell-caster, but this is a problem with multi-classing in general.
What do people think? Is it unbalancing?