Cheiromancer
Adventurer
Would it be balanced to allow a rogue sacrifice a dice of sneak attack ability in order to get all subsequent special abilities (including trap sense, uncanny dodge and high level special abilities, but not additional sneak attack dice ) a level early? The rogue could take this option multiple times.
A rogue that used the ability multiple times could get evasion at level 1, uncanny dodge at level 3, improved uncanny dodge at level 5, and the first special ability at level 7, but would not have any sneak attack dice at all.
Does anyone have the epic-level progression of rogue special abilities handy?
A rogue that used the ability multiple times could get evasion at level 1, uncanny dodge at level 3, improved uncanny dodge at level 5, and the first special ability at level 7, but would not have any sneak attack dice at all.
Does anyone have the epic-level progression of rogue special abilities handy?