muppetmuppet
Explorer
A common situation. The players encounter something that requires a skill check to gain more knowledge of. Lets take the simplest example I can think of they find a holy symbol and want to know if they recognise it. Assuming it is an uncommon evil symbol which they may have come across and may not have how do you rule if the group pass it round and see if they recognise it or can work out what god it is.
Do you make a roll for each PC and any succeeding know?
Do you take the best bonus and have a single dice for the party?
Do things change if the group is being ambushed and an active perception check is needed?
Or if the whole group is stealthing, presumably now a group check is more sensible as the bad at stealth people shd make a difference.
I tend to try to just have one die roll when possible should I change my DC's as this presumably makes it harder than the rules intend assuming people think each character should get to roll in most situations.
Do you make a roll for each PC and any succeeding know?
Do you take the best bonus and have a single dice for the party?
Do things change if the group is being ambushed and an active perception check is needed?
Or if the whole group is stealthing, presumably now a group check is more sensible as the bad at stealth people shd make a difference.
I tend to try to just have one die roll when possible should I change my DC's as this presumably makes it harder than the rules intend assuming people think each character should get to roll in most situations.