Simple solution to multiclassing problem

Grayhawk said:
Ignoring the playability of the following build, a Bard/Cleric/Monk/Sorcerer (one level of each) wil have a BAB of +0 but saves of +4/+4/+8.

Pardon my asking, but why ignore the playability of the build? The reason that this is has always been a complete non-issue to me is precisely that characters with four or five classes are nearly unplayable from both a role-playing and game-balance perspective. Compare a Bard1/Cleric1/monk1/sorceror1 to a level four character of ANY class, or even most 2/2 combinations. This is a character who will never have the attack bonuses, bonus feats, high-level spells, or special abilities that a higher-level character takes for granted. Look at it this way: at fifth level a single-class cleric will have access to third level spells. A single class monk will get an increase in unarmed attack damage and some other goodies. What does this guy have to compare, aside from the ability to make saving throws?
 

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Actually in some games these type of builds are more common from both the game balance and role playing perspective. There are more then enough creative people that can easily create a good background and in game reasons to support such a character. And with the proper planning and synergy of abilities a blanced character can be created. But it does depend on the groups and the games.
 

Example: in 3.0 he was a bbn2/rog3/rgr2/Bard X character.

I do think he was playable (with the appropriate amount of magical gimmicks). He wasn't as sneaky attacking as a rogue, but better one straightforward battle. He was able to buff himself a little bit and the whole group a little bit more.

Sneak attack damage plus Rage benefits, high mobility and good skills did the rest. And the spell selection were assets of the last resort.
 

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