Malin Genie
First Post
Rather than using percentile dice to decide the 10% stabilisation check, we roll d20, with a 19 or 20 stabilising. Which gave me the idea to have the Toughness Feat grant "+3 hit points and a +3 to stabilisation checks." A character with Toughness could still die if reduced to negative hit points and left alone, but would have a much better chance of surviving the experience than a character without.
Opinions?
Opinions?