Simpler Treasure System with (mostly) Random Loot


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Hey, I've been using it for awhile with some success. My only problem is with the transfer enchantment ritual, which makes some items that the party wouldn't use suddenly become items that the party would buy.
Any easy fixes?
 

My only problem is with the transfer enchantment ritual, which makes some items that the party wouldn't use suddenly become items that the party would buy.
Any easy fixes?

I find Transfer Enchantment a trouble saver. No longer do I have to care if the big bad uses an axe and no-one in the party does. Just remember that you can only transfer enchantments into items where those enchantments could normally be.
 

I understand that 'transfer enchantment' works fine when you are dropping items tailored to the player. I'm just wondering if it mucks up the math when you allows selling for 50%.
 

I understand that 'transfer enchantment' works fine when you are dropping items tailored to the player. I'm just wondering if it mucks up the math when you allows selling for 50%.

Keep an eye on how much stuff your party sells and how much they keep. I think the retention rate was supposed to be something like 20%. Even so, some of their gear will be suboptimal this way; they might have a somewhat higher net worth than normal, but be less efficient because they have the wrong kind of gear.
 

First of all this is a fantastic system, and I'm going to use it in my current 4th ed. game, but I still have one problem. One of the things I've always done with my players in 3.5 etc was to allow them to roll the dice for random loot generation. This allows them as a group to have a bit of percieved "control" over what they get or don't get. This solves two problems. First: if they roll badly and get things they don't want they blame themselves, not me. Second: it creates a treasure "mini-game" which allows them to get better items if they roll better. Everything they roll goes through me (i control the tables) so I decide if they get that holy avenger they just improbably rolled or if I'm going to dumb it down a bit in the name of better balance.
I want to use this system but I want to allow my players to randomly generate magic items (with a small chance for lower level items, and a small chance for higher level items) using d100 rolls. Has anyone created such a system for 4.0 yet? If so where can I find it? I checked out the one that was linked earlier in this thread, and it was great, but it was still clicking a button and seeing what came out. I need something using dice, I am playing D&D after all.
 

First of all this is a fantastic system, and I'm going to use it in my current 4th ed. game, but I still have one problem. One of the things I've always done with my players in 3.5 etc was to allow them to roll the dice for random loot generation. This allows them as a group to have a bit of percieved "control" over what they get or don't get. This solves two problems. First: if they roll badly and get things they don't want they blame themselves, not me. Second: it creates a treasure "mini-game" which allows them to get better items if they roll better. Everything they roll goes through me (i control the tables) so I decide if they get that holy avenger they just improbably rolled or if I'm going to dumb it down a bit in the name of better balance.
I want to use this system but I want to allow my players to randomly generate magic items (with a small chance for lower level items, and a small chance for higher level items) using d100 rolls. Has anyone created such a system for 4.0 yet? If so where can I find it? I checked out the one that was linked earlier in this thread, and it was great, but it was still clicking a button and seeing what came out. I need something using dice, I am playing D&D after all.

You could drop some sort of magical items (crystals, orbs, artifacts, whatever). They players find that by using a ritual, they can randomly create magic items from the crystals. Drop both regular loot and the special items, make up a table for each one where the highest item on the list is the best to give it the same feeling.
 

I checked out the one that was linked earlier in this thread, and it was great, but it was still clicking a button and seeing what came out. I need something using dice, I am playing D&D after all.

You could maybe e-mail the guy and ask for his data files, then use the line numbers with percentile dice.
 

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