First of all this is a fantastic system, and I'm going to use it in my current 4th ed. game, but I still have one problem. One of the things I've always done with my players in 3.5 etc was to allow them to roll the dice for random loot generation. This allows them as a group to have a bit of percieved "control" over what they get or don't get. This solves two problems. First: if they roll badly and get things they don't want they blame themselves, not me. Second: it creates a treasure "mini-game" which allows them to get better items if they roll better. Everything they roll goes through me (i control the tables) so I decide if they get that holy avenger they just improbably rolled or if I'm going to dumb it down a bit in the name of better balance.
I want to use this system but I want to allow my players to randomly generate magic items (with a small chance for lower level items, and a small chance for higher level items) using d100 rolls. Has anyone created such a system for 4.0 yet? If so where can I find it? I checked out the one that was linked earlier in this thread, and it was great, but it was still clicking a button and seeing what came out. I need something using dice, I am playing D&D after all.