Asmor
First Post
I take no credit for this idea. Syunsuke came up with it (or, at least, posted it) over in the thread on Non-Euclidean Geometry in the 4e forum.
So, the big problem with 1-2-1-2 movement is that it's a pain to remember if you're on an odd or an even diagonal movement, and so whether you should count it as 1 or 2. You could count them all as 1.5, but I know that several people I play with are math-phobic (to the point they use a calculator when they need to add 19+7 for their attack roll) and I suspect adding decimals would just confuse them more.
So instead, just give everyone movement points (MP) equal to twice their speed in squares.
One square in an orthogonal direction counts as 2 MP. One square in a diagonal direction counts as 3 MP.
This preserves the 1-2-1-2 rule almost perfectly. There is one slight issue in that if you take a single diagonal movement, under the old rules you could still take 5 straight moves (assuming 30' speed), but under these rules you'd be left with 1 MP left after moving 4 squares. You could fix that either by giving everyone one additional MP, by allowing a single movement of 1 square orthogonally for 1 MP, or you could even just accept it as a consequence, or even a feature, of this rule.
So, the big problem with 1-2-1-2 movement is that it's a pain to remember if you're on an odd or an even diagonal movement, and so whether you should count it as 1 or 2. You could count them all as 1.5, but I know that several people I play with are math-phobic (to the point they use a calculator when they need to add 19+7 for their attack roll) and I suspect adding decimals would just confuse them more.
So instead, just give everyone movement points (MP) equal to twice their speed in squares.
One square in an orthogonal direction counts as 2 MP. One square in a diagonal direction counts as 3 MP.
This preserves the 1-2-1-2 rule almost perfectly. There is one slight issue in that if you take a single diagonal movement, under the old rules you could still take 5 straight moves (assuming 30' speed), but under these rules you'd be left with 1 MP left after moving 4 squares. You could fix that either by giving everyone one additional MP, by allowing a single movement of 1 square orthogonally for 1 MP, or you could even just accept it as a consequence, or even a feature, of this rule.