da chicken
First Post
You're wrong, Jondor.
Empower says it affects any variable numeric elements of the spell (except caster level checks). Simulacrum is not written significantly different than shocking grasp (max 1d8+20), ray of enfeeblement (1d6+5 max), bull's strength, or any other spell in which the variable numeric portion is "die + constant." The example of magic missle in the description clearly indicates that empower should be (die + constant) * 1.5, not die * 1.5 + constant.
The only interpretation of empowered simulacrum is that it is (1d10 + 50) * 1.5. However, itis also apparant that this is an unintended result of how Empower Spell works with simulacrum. If you want to use common sense to house rule it, that's fine. Probably even wise. But that doesn't prevent it from being a non-standard rule becasue no erratum exists on simulacrum. If you go play in Living Greyhawk or Living City, (1d10 + 50) * 1.5 is how the spell will function.
Empower says it affects any variable numeric elements of the spell (except caster level checks). Simulacrum is not written significantly different than shocking grasp (max 1d8+20), ray of enfeeblement (1d6+5 max), bull's strength, or any other spell in which the variable numeric portion is "die + constant." The example of magic missle in the description clearly indicates that empower should be (die + constant) * 1.5, not die * 1.5 + constant.
The only interpretation of empowered simulacrum is that it is (1d10 + 50) * 1.5. However, itis also apparant that this is an unintended result of how Empower Spell works with simulacrum. If you want to use common sense to house rule it, that's fine. Probably even wise. But that doesn't prevent it from being a non-standard rule becasue no erratum exists on simulacrum. If you go play in Living Greyhawk or Living City, (1d10 + 50) * 1.5 is how the spell will function.