Single-Level Flavor (heh!) Classes

I agree with Bugaboo.

What you are trying to do could be better accomplished with roleplaying.

And BTW, except for exclusive skills, multiclassing and skills already work that way. No need for permanent skills.

--Spoil Sport Spikey
 

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Spellslinger uses a similar mechanic for the magical brand classes.

Anyway, I wish I had seen this thread the first time around. I like the "flavour class" idea a lot.
 

Derulbaskul said:
Spellslinger uses a similar mechanic for the magical brand classes.

Anyway, I wish I had seen this thread the first time around. I like the "flavour class" idea a lot.

You know, there is no rule against discussing a topic based on its age. If you have something to contribute, contribute it. The mere fact of your contribution shows that the thread really isn't dead. The only truly dead thread is one that nobody posts to.

I, for one, think this is an excellent idea - and I too wish there were some sort of compilation or netbook about it.
 

The Fop

A partier of all sorts, the Fop excells in social situations where the brews are flowing. Barrooms or ballrooms make no difference to our lovable vagabond, as long as the conversation is good (or at least abundant) he feels right at home.

If he can get some fun out of the deal, great, some material gain, even better. Sometimes all he cares about is a little companionship.

Bab 0
Fort +1 Ref +1 Will 0

HD d6
Skill points 6 + int

Class skills: Diplomacy, Bluff, Intimidate, Knowledge (any two), Sleight of Hand Gather Information These skills become permanent class skills for the Fop

The fop gets any two light (non exotic) weapons and light armor proficiency.

Class abilities:

Cast Iron Stomach: The Fop takes twice as many alcoholic beverages to get drunk than a character normally with his/her constitution.

Drunken Honesty: In any social situation where alcohol or drugs are involved, or when interacting with a character who has been drinking, the Fop gets a circumstance bonus of +2 to Diplomacy Bluff and Intimidate.

Been there done that: The Fop gets a +2 to saves to resist the effects of drugs or poisons that affect mental faculties. He has tried everything and knows how to handle it.

EDITS: Added some weapon profs and an extra skill.

Also, thanks for bumping it a year later ;)
 
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Bladeslinger (flavour class)


Hit Die: 1d8
BAB: +1
Saves: Ref +1, Fort and Will +0
Skills: 4+Int
Class Skills: Balance, Bluff, Diplomacy, Intimidate, Knowledge (nobility and royalty), Sleight of Hand. Select four of these skills; they are permanent class skills for the Bladeslinger.

Weapons and Armor: Any one non-exotic bladed weapon and light armor.

Class Abilities

Quickdraw: When in light or no armor, a Bladeslinger can draw the bladed weapon he selected as his Bladeslinger proficiency as if he had the feat Quickdraw.

Armor Class Bonus: The Bladeslinger gains a +1 Dodge bonus to armor class when in light or no armor.

This class is intended for light fighters (obviously). Given that they basically got the shaft in standard D&D, this should be fine. I might not allow it in a game with the CW Swashbuckler, and definately not with AU's Unfettered. I really like this idea, BTW. My last char was a gladiator, and it would have been nice to have the Gladiator flavour class then :) Do you think we should start calling them FlCs?
 
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John, your bladeslinger is very powerful for a flavor class. It has a good HD, a decent skill list, an exotic weapon prof, and three virtual feats. I understand that you feel that a dex based fighter is less powerful than a fully armored tank, but this class feels way too powerful, especially for only a one level commitment. There isn't really a reason for a barbarian or ranger not to take the class since they will not be wearing heavier than light armor anyway. The only deterent is the slightly lower HD, but that seems a minor inconvenience(only an average of 2 less than one level of Bbn). I like the idea but I think that at least one of the abilities needs to be dropped, probably the Dodge one would be the first to go.

FlC is somewhat confusing as an abbreviation due to the lowercase "l" looking like an uppercase "I" and a "1" when glancing quickly.
 

The weapon prof is specifically non-exotic and Quickdraw is nigh-worthless except for dagger-fighters (especially since anyone with +1 BAB can quickdraw as part of a move action). I don't think the bonus to AC is a big deal, but I'll delete the Init and traps bonuses. The AC bonus is really the only reason to take this class anyway. I might drop the HD to d6, but it's doubtful that's necessary.
 

Sorry, I somehow completely missed the non- before exotic. Other uses of Quickdraw include cases when a character is holding a ranged weapon and is chared or an opponent closes in. With quickdraw a full attack action can be made instead of using the move-equivalent to draw after dropping the bow as a free action.

The AC bonus is better than the Dodge feat because it applies to all opponents, but without the other stuff, it seems much more balanced now.

Another thing, if you wanted your class to follow along with the guidelines, is that the character had to pick which class skills would become permanent, not gaining all of them.

I know it seems like I am ragging on you a lot, but I really like the class, and I am going to add it to my list.

~hf
 

Don't even worry about the ragging, that wasn't at all harsh and besides, I've got 7 siblings, I'm inured :) I will add a skill to the list and put in the selecting bit. Only trouble is, I think it should be Tumble, and Tumble forever is pretty good. Hmmm...
 

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