The Fop
A partier of all sorts, the Fop excells in social situations where the brews are flowing. Barrooms or ballrooms make no difference to our lovable vagabond, as long as the conversation is good (or at least abundant) he feels right at home.
If he can get some fun out of the deal, great, some material gain, even better. Sometimes all he cares about is a little companionship.
Bab 0
Fort +1 Ref +1 Will 0
HD d6
Skill points 6 + int
Class skills: Diplomacy, Bluff, Intimidate, Knowledge (any two), Sleight of Hand Gather Information These skills become permanent class skills for the Fop
The fop gets any two light (non exotic) weapons and light armor proficiency.
Class abilities:
Cast Iron Stomach: The Fop takes twice as many alcoholic beverages to get drunk than a character normally with his/her constitution.
Drunken Honesty: In any social situation where alcohol or drugs are involved, or when interacting with a character who has been drinking, the Fop gets a circumstance bonus of +2 to Diplomacy Bluff and Intimidate.
Been there done that: The Fop gets a +2 to saves to resist the effects of drugs or poisons that affect mental faculties. He has tried everything and knows how to handle it.
EDITS: Added some weapon profs and an extra skill.
Also, thanks for bumping it a year later
