I can't say it's an unreasonable response.
Right? If rot grubs or green slimes or those bugs that burrow into your ears when you listen at doors show up in a game, "burn it all down" is the sane, rational, problem-solving response!
I can't say it's an unreasonable response.
I’m playing in a Ghosts of Saltmarsh campaign, and we dis seriously consider burning the house down on purpose. Our job was to stop the slavers, the house was their hideout, and it was abandoned so it’s not like anyone would miss it. Arson legitimately seems like the most direct way for the players to accomplish their goals in the first part.
We didn’t end up doing it, but it would have made perfect sense for us to do.
Believe me, I've been there. I designed a 'haunted house' adventure, and the players decided to not even go inside - just burn the thing down to the ground.
I designed a haunted house adventure, and the place had already been burned down in the event that caused the haunting. The whole house was a ghost.
Try burning that, adventurers!
heh. I had to grin when I read this one. "PCs... doing what you least expect since 1975"One of the players got eaten by rot grubs in the wine cellar, and they just straightforward burned the whole house down.