Cinerarium
First Post
Great stuff. Destan, you really know how to put the screws to your players. It definitely makes for an interesting campaign.
I sense a theme in your games, that you like to force tough choices on your players. Often when neither outcome is clean.
Would you admit to any overarching philosophy behind your campaigns?
I sense a theme in your games, that you like to force tough choices on your players. Often when neither outcome is clean.
Would you admit to any overarching philosophy behind your campaigns?