Sins of Our Fathers - 2/10 - Final Update

Nasma said:
...but what's the pun?

Heh - looks like Karrisbane found a pun I didn't intend.

The pun that I was referring to was the fact that he "stepped carefully" around Aradeeti mercenaries in both a figurative and literal fashion.

Figurative: John watched his behavior and his words when they were nearby, knowing their skewed sense of personal honor would launch them into duels at the slightest provocation.

Literal: John never, ever again brushed against them in taverns or marketplaces, hence he "stepped carefully" when physically next to an Aradeeti swordsman. The first duel had been caused by just such a brief collision - Aradeeti believe all non-Aradeeti to be quaschti, and even touching one can mar a nomad's purity and honor.

We'll see more from the Aradeeti, and the other lands around Ostia Prim, as the story progresses. Right now think of us in the stem of a funnel, and as we climb upward, the funnel widens during our ascent.

This story can be confusing enough without me throwing in too many references to the lands, cultures, and peoples that dot the landscape through which the party travels. Then again, you readers seem like an insightful bunch - maybe I should do more of that.

Thanks!
D
 
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Cinerarium said:
Would you admit to any overarching philosophy behind your campaigns?

Originally posted by Joshua Randall
Is is ever right to lie? To save someone's life, for example, when the secret police are looking for him. (Or take any of Kant's examples in the Groundwork.)

First of all, welcome to Valusia, Joshua! I had been hoping for some time that I'd be able to rope you into this thread. Vath's personal philosophy slightly resembels a warped version of Kant's Golden Rule - we'll see more later. Thanks for reading.

Second, the two aforementioned questions go hand-in-hand, really. The 'philosophy' of this campaign is akin to real life in some respects, or at least how I preceive the real world's ethos to be.

We have many, many shades of gray within Ostia Prim. There is rarely a "right" and a "wrong" that's clearly defined, nor a "good" and an "evil" that can be readily identified. Certainly they're exceptions to this theme - demons are evil incarnate, for instance.

Generally, though, I do tend to enjoy making the players think that they may have made the wrong choices, or they may have done something they shouldn't have. A sense of doubt prevades the whole campaign, in a way.

I'm able to have this shades-of-gray world because of my group's composition. I don't think every gaming group would like this sort of thing. We're about to see a scene that upset many of the characters, and a scene that probably wouldn't have a place in many campaigns. So, to each her own, I suppose.

Thanks,
D
 
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Destan said:


Heh - looks like Karrisbane found a pun I didn't intend.

The pun that I was referring to was the fact that he "stepped carefully" around Aradeeti mercenaries in both a figurative and literal fashion.

Figurative: John watched his behavior and his words when they were nearby, knowing their skewed sense of personal honor would launch them into duels at the slightest provocation.

Literal: John never, ever again brushed against them in taverns or marketplaces, hence he "stepped carefully" when physically next to an Aradeeti swordsman. The first duel had been caused by just such a brief collision - Aradeeti believe all non-Aradeeti to be quaschti, and even touching one can mar a nomad's purity and honor.

We'll see more from the Aradeeti, and the other lands around Ostia Prim, as the story progresses. Right now think of us in the stem of a funnel, and as we climb upward, the funnel widens during our ascent.

This story can be confusing enough without me throwing in too many references to the lands, cultures, and peoples that dot the landscape through which the party travels. Then again, you readers seem like an insightful bunch - maybe I should do more of that.

Thanks!
D
Herbert fan, eh? ;)
 
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Hmm. Interesting moral conflicts mixed with a difficult situation.

Side note: I can't help but notice that while Bards tend to take it on the chin in rules threads, they always prove outstandingly popular in Story Hours. Go figure.

The characters are what truly makes this story hour shine. That, and Destan's gift of word, of course.
 

Great story, again. Kellus is certainly a cowardly fellow, in many ways. I have much greater respect for Baden and Jon, especially Jon. Vath is just... Vath. I am still forming an opinion of the other party members. I look forward to reading more.
 

The Return of Ippizicus Child-Eater

With each new morning came a new hell.

Amelyssan would end his trance, hours before dawn, the very moment he felt the pressing bear down upon him. The demon only partially trapped within Margate’s Staff was growing stronger. Ippizicus’ mental sallies were entirely unlike those earlier caresses of Baphtemet; these were raw in their brutality, filled with an unmitigated urge to inflict pain for pain’s sake. The battle of wills – Amelyssan pitted against the growing presence of the Child-Eater – lasted only moments during the first few days, but soon grew to span the entirety of the twilight hours before dawn.

And each day, when it was over - when Amelyssan once again proved resilient - the elf would lay backward gasping for air. His body would be drenched with sweat despite the autumnal cold, his joints wracked with aching pains. The mental anguish, however, was worse. Much worse. Amelyssan had difficulty remembering who he was, after the pressing ceased, if only for a handful of heartbeats. His companions would inevitably offer him wine and water, breads and cheeses. They would pound his back and slap his cheeks, telling him to endure, to remain strong.

Yet by the sixth day out of Ciddry, Amelyssan could no longer keep food down. By the seventh, he was unable to enter the trances his people substituted for sleep. And, by the eighth day, the horadrel could barely sit atop his gelding; he was forced to ride upon the wagon with Vath. Thus did Amelyssan’s days pass – each dawning in a cognitive war and dying in a sea of apprehension - as the party journeyed toward the Bluehorn at Poridel’s behest.

The battle of wills between elf and demon was no less terrible than the combat upon Olgotha Mound. Certainly, there were neither shouts of rage nor cries of pain. Lifeless bodies and spent arrows did not mark where blood had been shed. The war was fought within the elf’s very essence – indeed, the war was fought for his very essence. Yet, as he had at Olgotha, Amelyssan felt confident in his abilities to persevere until victory – a final victory – was achieved.

Hence, during the pre-dawn hours of the ninth day, it was with no small sense of wonder that Amelyssan realized he had lost.

***

Or – to be truthful, and truth was all that mattered now – he had nearly lost.

Kellus looked an unasked question at him. “Two days,” answered Amelyssan. “Perhaps…less.”

“Yet he has not yet claimed you?”

Amelyssan shook his head. “No. But the Child-Eater has won. I have no defenses remaining – my mind is riddled with children’s laughter and Abyssal phrases. I taste sulfur and blood on my tongue. I see…I see death, Kellus. The world is gray around me.”

Kellus did not hesitate. “Then I shall take the charge. Hand me the staff.”

“And hand you my life as well?” Amelyssan weakly dragged a hand across the sheen on his brow. “I have carried it for too long. The demon knows me, knows it has defeated me. It lets me live because I carry the staff – because I carry him – to his summoning. That is the only reason.”

Kellus blinked. “Ippizicus knows what we intend to do?”

“Knows?” Amelyssan laughed, though the sound issued as a hoarse cough. “He wills it. He would have us do nothing else.”

“This is a fool’s errand.”

“Then we are fools. Did you not say as much to John earlier?”

Kellus turned without comment and made his way toward the campfire. The former priest looked at Raylin. “How far do we have?”

“To the Bluehorn?” The Larrenman looked up from where he was readying Amelyssan’s bedroll against the day’s travel. “A day, most like, should we leave now and push into early evening.”

“You know the location of the ruins of which Poridel spoke.” It was not a question, but the look in Amelyssan’s eyes had made Kellus nervous. At Raylin’s nod, the Rhelmsman gestured toward the wagon. “Can we move quickly enough to put us there before nightfall?

“No – not with the wagon.”

“We need the wagon.”

And, Raylin, softly, “I know.”

Kellus frowned. “How long, then? How deep into the darkness must we travel?”

Raylin smiled without humor. “A question for another time, perhaps.” At Kellus’ unaccommodating silence, the clansman shrugged. “Two hours, mayhaps three. We could be there by the mid of night, at the latest.”

“Can you still guide us at night?”

“Aye,” Raylin nodded without hesitation. Then he looked toward Amelyssan’s emaciated form. “But can you follow?”

Kellus, too, glanced toward the elf. “He does not have a choice. Nor do we. We will again place Amelyssan on the wagon with Vath - he can rest as he may.”

“Then you mean to do it tonight?” John had approached with characteristic stealth.

Kellus looked at the bard. “We mean to do it tonight.” A long moment passed wherein Kellus returned the bard’s stare with one of his own, equally uncompromising.

Baden waded into the silence wielding breakfast - a block of hardtack and strips of jerky. The dwarf measured the mood of his companions with a look. “What is it?”

Kellus tore his eyes from John and fastened his gaze upon Baden. “Pack your kit. We leave, now. Raylin believes we shall reach the ruins a few hours past nightfall.”

If Kellus’ words elicited any sentiments within Baden, they were hidden beneath his beard. The dwarf pitched his voice low. “Night is not a time for calling forth demons.”

“Is day any better?” Raylin expertly tied the bedroll and threw it over his shoulder. “I am with Kellus on this matter. I would soon put the Bluehorn – and this child-eating demon – to our backs.”

Raylin continued, his own voice even. “I must feed the mules and our horses. See that the fire is stamped out. I will ride ahead – no more than an hour in front of you. As always, should you find four stones in a diamond shape, get off the Battlemarch and await my return.”

Baden hoisted the loaf of bread. “I will feed the prisoners, then.”

John spat. “Why bother?”

The group watched the bard stalk off in silence before they, too, began to break camp.

***

Amelyssan cursed the gods of men and elves. The grace of his elven tongue served only to accentuate the vileness of his oath. He was hoping his Sleep spell would have affected all the prisoners. But it was not to be. He hated using his magic thusly; he wanted to reserve his dwindling power for the reckoning with Ippizicus.

One prisoner – the Basilican John seemed to think innocent, as it turned out – wrapped his hands around the bars of the cage and pressed his face against the grating. The youth’s eyes darted from John to Amelyssan and back again. He was very much awake – and very much afraid. “No! Please! Master elf, I beg of you-”

It would not do.

Amelyssan, with a quick gesture, invoked another Sleep. The man’s face instantly went slack, and he collapsed onto the inert forms of his fellows.

Amelyssan caught John’s glance, saw the accusation therein. So be it. You, gentle Pellman, are not the one holding this staff. The elf had no doubts that John, should his own mind have been raped daily by Ippizicus’ clutchings, would realize the inevitability of what they now did. There was no time for misgivings.

“We must hurry – the sleep is deep but fleeting.” Amelyssan looked toward Vath and Raylin. “Be quiet, be quick.”

The world was dark around them; only a handful of stars peered downward upon the proceedings. Though Amelyssan had not relished the thought of summoning Ippizicus during the night, he was oddly thankful for that fact now. I cannot see my friends’ countenances, nor they mine.

Baden unlocked the wagon’s rear door with hands made clumsy from the cold. And, perhaps, from other things. Vath and Raylin stepped around the dwarf and began to remove the slumbering prisoners from the cage. “Easy,” Amelyssan warned. The bodies were soon stacked like cordwood onto the flagstones of the ruined church.

When it was done, Vath climbed atop the wagon and drove it away from the ruins. Amelyssan watched him disappear behind a half-collapsed wall. The party had tied their horses there, out of sight from the ruined nave. The half-troll returned, pulling the red cords around his wrists tighter, rolling his shoulders in preparation.

The party then gathered, quietly, around the handful of sleeping men. The prisoners were sprawled upon the stones where the altar must have once stood. Amelyssan was unsure what faith – holy or otherwise – had once been practiced here. Nor did he know why Ippizicus was first summoned at this location. If Kellus knew, the former priest did not share such information, and no one had asked.

Amelyssan looked toward the firmament. The moon was but a sliver. It was enough for him to see clearly, and Baden and Vath needed no illumination, but his other companions might be hindered. “Should we light torches?”

John and Kellus answered as one, “No.”

Now that they were here, now that the prisoners were before them, now that it was time…now, suddenly, Amelyssan felt doubt. Lord Corellion, I have prayed to you but three times in my one-hundred and fifty seasons - upon the death of my mother, upon the death of my father, and when I cast my first cantrip. I pray to you now.

Amelyssan licked his lips – he had no saliva. The elf strode forward and placed the staff upon the stones, near the bodies, and stood. Know that we do…what we now do…in the name of goodness. We do this because doing nothing is not an answer. For a moment the horadrel was motionless, head down, eyes closed. Vainly he hoped for some divine reassurance, some uplifting inspiration.

His answer consisted only of darkness, and the cold.

Amelyssan sighed. He backed away from the staff and rejoined the ring of his companions. All eyes turned toward Vath. Amelyssan withdrew his dagger, extended the blade to the half-troll. “Let it be done.”

***

Vath waved a green-skinned hand at the offered blade. The half-troll stepped forward, bent near the bodies, and gripped the first prisoner’s head – the Basilican - between meaty paws. His arms corded for but an instant before he jerked his hands quickly. An audible crack split the air as the man’s neck broke. Someone, Amelyssan heard, was weeping. Is it me? Five more cracks followed on the heels of the first.

Vath looked upward. His features were smooth. He was doing what must be done, in his mind. He was doing the work of his god. Amelyssan cursed the half-troll in his heart, and – just as quickly – inwardly thanked the monk of Ilmater for staying the course. Would I have done the same, Amelyssan idly wondered, were the roles reversed? He did not think so.

Should they live, this stain would be upon all their souls – Vath most of all. Yet the half-troll did not shirk from that fact. He did not seek the support of his companions, did not ask for their permission. Never would he seek their forgiveness. In a way, he has taken the burden of the staff upon himself as much as any of us.

Amelyssan was surprised to hear his own voice, weak and quavering. “Thank you, friend.” So much emotion and so simple words. May I one day bear your guilt, as you have mine.

John, it seemed, had steeled himself. His black looks and threatening glances, so common during their recent trek, were now gone. They were replaced by a glint of resolve and clenched teeth. The bard withdrew his rapier. “Finish it.”

Vath needed no further encouragement. He plunged a talon into the neck of one of the prisoners, withdrew it, and dripped blood onto the staff. Where the red liquid splattered, a hissing arose, and mist – mustard-colored as it had been upon Olgotha – rose into the air.

Vath scampered around on his haunches. Plunge, drip. Plunge, drip. With each application of blood, the mist grew thicker, higher, swirling now above the half-troll’s feet. Then his waist, his chest, and finally above his head. Vath punctured the throat of the last prisoner, let the blood leak onto the staff – now mostly hidden within the veil of yellow – then stepped backward. The deed was done; the six innocents had been sacrificed.

The maelstrom arrived. A sound arose, akin to wind roaring through a defile of the Balantir Cor. Amelyssan threw back the sleeves of his robes, subconsciously tightened the grip upon his dagger. He stepped backward in spite of himself, his flaxen hair whipping about him. The presence of Ippizicus – the pressing he had felt since leaving Ciddry – was suddenly gone.

“HE COMES!”

A form took shape within the fog, coalescing into a bestial silhouette that bespoke of blood-soaked orgies conducted beneath primeval canopies. Here formed savagery, untouched and unfettered by the words of philosophers. Here was the hoary origin of pain, the fount of rage, the chasm of hope never known. Here was the force which had raged across Valusia, a primordial bull, when the world had forgotten the day.

Here was the Child-Eater. Here was Ippizicus.
 


Agreed. This is like reading a Song Of Ice And Fire, in many ways. Which is why I am done reading the thread. Great read, great writing, great characters, but not my type of story.
 

Destan said:
We have many, many shades of gray within Ostia Prim. There is rarely a "right" and a "wrong" that's clearly defined, nor a "good" and an "evil" that can be readily identified. Certainly they're exceptions to this theme - demons are evil incarnate, for instance.

Generally, though, I do tend to enjoy making the players think that they may have made the wrong choices, or they may have done something they shouldn't have. A sense of doubt prevades the whole campaign, in a way.

I'm able to have this shades-of-gray world because of my group's composition. I don't think every gaming group would like this sort of thing. We're about to see a scene that upset many of the characters, and a scene that probably wouldn't have a place in many campaigns. So, to each her own, I suppose.

prophetic words, destan.

i for one would like to say that this is my type of story. i commend u for pushing the envelope.

i play in a midnight d20 group and thought that was dark. this story hour makes midnight positively cheery!

u have had the big wigs weigh in with their praise - piratecat, sepulchrave. hopefully eric's grandma won't shut your thread down. such would be a loss for all of us.

incidentally, the last update was brilliant. and the last paragraph has yet to see its equal in what ive read.

W.P. out

P.S. i love a song of ice and fire, too!
 

Alejandro said:
Destan, you rock.

Sep's cosmology may be unrivaled, but your characters simply live.

:D Ahhh! The 'highs' of writing stories in this forum...

Originally posted by LuYangShih
Agreed. This is like reading a Song Of Ice And Fire, in many ways. Which is why I am done reading the thread. Great read, great writing, great characters, but not my type of story.

:( ...and the lows of writing stories in this forum.

In retrospect, I probably should have done a better job warning would-be readers that this story was decidedly grim. Truth be told, the majority of the recent update was written immediately after the one prior. I just didn't post it. And then I accidentally deleted it (talk about a "grim" tale!).

I didn't post it because I was worried about the controversy it might stir. I don't have enough readers - no one does - to not feel the wound whenever one opts to leave. I certainly can understand and appreciate any readers' opinions that I may have gone out of bounds.

The difficulty is, of course, that I'm recounting a campaign that was fashioned for a tight group of friends-first, gamers-second. We've played in high fantasy worlds, and now we're trying our hand in a "low fantasy" campaign. I generally dislike labels, but am unsure how else to phrase it.

Perhaps the adventures of the Olgotha Brotherhood are best left to player journals and tabletop discussions. I dunno, to be honest.

Let me end by saying that I apologize to those who might have been offended, and I thank those who have emailed or posted favorable reviews.

Take care, all,
D

P.S. Wisdom Penalty has me worried! If an admin happens upon this thread and plans to shut 'er down, please give me a heads-up so I can make sure I copy & paste what I've got. Thanks!
 
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