Sithramir's Secrets (FINALLY Updated 10/30/03)

Unlocking the padlock that secured the rune covered door, Gungir entering the cell with two frost giants at his back The Jarl looked at the lone creature in the cell, “How is my offspring doing this fine morning?”

A bizarre half-dragon centauroid creature with the torso of a frost giant attached to the wingless body of a white dragon, The Nameless Thing was the product of a union that took place in Gungirs youth when he dallied with a white dragon that had taken the form of a frost giant.

Unsure of whether his son’s birth represented a promising omen or a curse from the gods, Gungir kept the creature locked away. As he grew in size and power, the half breed was favored by a powerful fiend or dark deity and granted a boon, turning it into a blackguard gifting it with its unholy greatsword which it still currently held. While in earlier years the half dragon railed against his captor, hurling all manner of threats and curses at the Jarl, he now waited patiently for the chance to wreak vengeance upon him. While some sort of binding spell held him to this place, he knew that Gungir was too afraid to destroy him and that eventually his vengeance would be realized.

“Hello father, I take it your meeting with Eru was a disappointment? Perhaps allowing him to visit my chambers would be a proper punishment for his lack of respect for your highly “honored” position?” the ivory-scaled creature suggested.

“Your attempt at wit for the day is at its end” the frost giant replied. Taking the large club in his hands and motioning to his two companions the beating began. It took over an hour before they were finally able to take The Nameless Thing into unconsciousness, and it even made them break a sweat in this cold hall, but all three giants left with grins on their faces. Oddly enough, not a one of them had the nerve to grasp the greatsword lying next to the body.
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“At least that incessant growling is hopefully masking the sounds from the rest of the stronghold” Vez muttered after being brought back to consciousness through the harsh healing powers of Velsharoon.

“Yes. Supper is going to be interesting. I think we should all get into the kitchen until we can gauge what the next move is to be” Adoran replied as he hovered over Attilla’s sleeping form. “I don’t think your benefactor here is going to be participating. That sleeping drought is going to last several hours. Let’s drag him into the pantry.”

A short while later the faint sounds of deep set voices can be heard from the kitchen. Peaking out the door, Adoran sees a giant even taller than the typical frost giant. He wears a chain shirt and a pair of platinum bracers with a circlet around his forehead and a huge great greataxe on his belt. Following him into the room are 4 other frost giant males and one addition giantess. The four male giants take seats along the one table sitting upon the benches. Gungir takes the lead seat of the second table with the two females as Grunhilde exits the kitchen on either side of him.

As the giants begin to eat, the party catches parts of the conversation.

“It was such an interesting day today Gungir. I hope the meal is appropriate. I tried my hardest.” Grunhilde said.

Looking around, the frost giant Jarl questions the air, “Where is Halkorn? Fendle? Glarn? Why have they not come to the table yet?”

Looking a bit frightened the giantess answered, “Well I haven’t seen them. Maybe our new guests have a clue?”

Immediately standing up, the Jarl yelled, “What new guests? I was not informed. Bring them to me now!” with a slap to Grunhilde.

Taking the cue, the mercenaries decided it was time to enter the lion’s den.

END SESSION 3
 

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“Master Beldrin!” the apprentice whispered as he approached. “This letter just arrived for you.”

Opening the letter, he waved away the younger mage and began reading:
Our divinations have discovered that the artifact
has been taken to the Deepwood. Inform your associate.
We believe it was taken by Svird Coppermill a con artist
from Waterdeep. We believe one of the members from
the party currently pursuing it is in league with our
competition. Have someone who is not affiliated with
the order inform the associate and work as a double agent.
Do not let the followers of the White Banshee succeed.

Worry crossing his wrinkled face, the high mage made his decision. Calling another member of the order he informed him to find Xerxes and have him sent him.

Xerxes walked into the chamber and was greeted by an elderly man wearing the typical robes of the arcane order. He stood and bowed, “Hello Xerxes. I am Beldrin. I’ve heard several of your speeches on your amazing ability to channel divine energy without worshipping a patron.”

Smiling Xerxes replied, “I know you didn’t call me all the way here just to discuss the finer points of my speeches. Can we please get down to business?”

With a sigh, Beldrin continued, “I would like you to go on a mission for the order. I will teleport you to the Cold Wood and you are to give a fellow member Adoran any aid he requires. You will also inform him that the target has been moved to the Deepwood. In exchange, we will graciously purchase any and all hats you have created boosting your sales and reputation as a Chapattis for the next several months. Agreed?”

An extremely large smile on his face, the godless cleric replies, “Agreed. I’ll make sure to keep your offer in mind while on my travels. Perhaps I’ll be able to find some “exotic” materials to boost my creativity. I take it our meeting is at its end?” Taking stock of his gear he continues, “I’m ready to go now.”

Beldrin begins casting into a crystal ball in the corner of the room and a picture of the frost giant kitchen appears among the swirling clouds. He points out Adoran and then begins another incantation and says, “You will use this pass code: The sun is shining. He will reply: But the ice is slippery. Then and only then will you give him the information.” He then reaches out and touches Xerxes. It feels as if his soul is being torn from his body and then in the blink of an eye he is in the room he glimpsed through the crystal ball.

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After recovering from the daze caused by his teleportation, Xerxes bows before the group and utters, “Hello. My name is Xerxes. I have some important information for Adoran.” Looking the mages way, Xerxes speaks, “The sun is shining.”

With a smile Adoran replies, “But the ice is slippery. What information have you brought? We are currently in quite a predicament and the time to chat is at its end so be short and sweet.”

Nodding, the cleric begins, “The target has moved to the Deepwood. I have been sent on Beldrin’s request to give you any aid you require. It is believed the artifact has been taken by a con artist from Waterdeep named Svird Coppermill.”

“Understood”, the mage answers with a smile, “however, you have arrived a bit late. Please join us in an unplanned dinner meeting with the frost giant Jarl Gungir.” With that, he opens the door and the group marches out of the kitchen.

As they walk through the doorway with Attilla and Vez carrying their little surprise desert in the rear, they are greeted with a wave from Grunhilde. Approaching Gungir, Adoran bows and declares in giant, “Hail Jarl Gungir. I am Adoran. My associates and I bring to you a proposal.”

With an evil grin, the leader of the frost giants demands, “I assume you come to plead an alliance from one of the nearby human settlements? The dwarves from Sundabar have given tribute. What tidings do you bring to the King of Giants?”

The Jarl’s words already leading in the wrong the direction, Adoran attempts to rectify the problem, “My companion here Crom is a master smith and I am an able enchanter of magical weaponry. We offer our services in return for an agreement that you will no longer terrorize the local caravans of the region.”

Pulling his greataxe from his belt, he slides it along the table in their general direction, “You could enchant this further than it currently is?” Crom, taking the weapon in his hands, weights the balance of it and then shows it to Adoran. Casting a minor cantrip to quickly appraise the weapons worth, Adoran replies, “Yes. And I would be willing to enchant weapons for all of your frost giant companions.”

Raising his hand to his chin in thought, Gungir adds, “I will also require male slaves. Two score to start and one more each month. We find it hard to do some of the more dexterious chores in the area and the humans we capture are unable to handle the intense cold. I require a means to remediate this situation.” Switching to common he also adds, “Can I assume you know where Fendle, Halkorn, and Glarn have gone?”

Taking his cue, Vez brings over the pie, “This was planned as a show of our strength. Your underlings were unwilling to cooperate when we requested a meeting with you.”

Curious, the giant put his hands into the pie pulling forth Fendle’s skull, the giant who was supposed to be guarding the front door. With a laugh, the Jarl says, “Fendle wasn’t the most loyal of subjects anyways. A frost giant is easily worth a score of the lesser races. If you can meet these terms I will lessen my outreach for the time being.”

Adoran states, “Well I can gladly provide a solution to the humans frail ability to handle this cold climate, but we will be unable to acquire slaved. I’m quite certain you’ll have no problem in that.” suddenly interrupted by many growls and a large curse in giant, Adoran raises his eyebrows questioningly.

Smiling, the frost giant’s leader says, “Ah, It must be time for my pet to be fed. Since you are unable to supply me with slaves, but can provide the rest I think a show of faith is in order. You will dine with us and once we have feasted you will feed my pet for me. Do this and the pact shall be complete.” Considering the conversation at its end, Gungir sits and continues with his meal.
 

After a quiet meal, at least on the part of the mercenaries, they complete negotiations and make their way to “feed the pet”. While Gungir had assured them that the beast was chained, it brought little relief.

“Maybe this wasn’t the best of ideas in the first place, “ Xerxes thought aloud. “Its fine and dandy delivering messages and granting minor healing, but frost giants and hydras just aren’t my style! Although, that could make for an interesting set of hats.”

Forking off from the tunnel, Crom, Vez, Xerxes, Adoran, and Quinten turn into a rubble-strewn chamber. A bluish-purple multi-headed reptilian beast sits expectantly in the middle of the floor, sniffing the air and growling audibly. Boasting eleven heads, the huge beast begins howling and roaring moving closer to the group.

Quinten instantly begins chanting, bringing about a globe of elemental protection for himself and moves into better range for further spellcasting.

Vez makes his way around the cavern, hoping to find a chance to slip in without being seen, although the prospect seems unlikely given the number of heads of the beast.

Crom moves further towards the beast but waits, wanting to test the limits of the beasts chains.

Adoran, like Quinten, moves to a position that will keep his comrades from any spells he may be forced to use. Noticing the unstable fifteen foot ceiling, he shouts, “Watch guys. This part of the cavern doesn’t look too safe, watch out for a cave in.”

Taking Adoran’s advice to heart, Xerxes casts a spell shaping the stone and strengthening it in an attempt to keep the structure and the party safe.

Quinten pulls out a scroll and reading from it, fires another strength reducing ray at the purple headed beast. Succeeding he yells out, “Now. Charge it before it can blast its breath.”

Crom makes his way in, but the cryro-hydra is quicker than anyone expected moving up and blasting him with its cold breath freezing his bones to their core. Knowing it was do or die, Crom still succeeds in scoring a minor hit to the beasts scaly hide.

Moving in to flank, Vez ducks and rolls under a snapping jaw making it into range for a nice slash from both of his greatswords scoring a tremendous hit. The beast screams in rage and two more of its heads bite into the drow’s shoulder and arm. Luckily for him, the beasts bites are a lot weaker than is customary, thanks to Quinten.

Knowing the situation may be dire, Adoran moves to the other end of the chamber and blasts the beast with an empowered lightning bolt, effectively missing both Crom and the dark elf.

Xerxes and Quinten, both move into better positions to provide healing for their comrades. It is difficult with the hydra’s large reach. Quinten prepares another defensive spell while Xerxes makes use of his crossbow taking out one of the creatures eyes.

The beast, not liking the blows dealt to it by Vez concentrates most of its attacks on the dark elf while three or the heads breath more ice on the firbolg attempting to force him back.

Crom, taking advantage of his foes distraction, moves even further in and lands three powerful hits to its flank. Even with all the damage dealt to it, the beast does not seem to relent, its wounds quickly healing.

Vez, not looking good, decides to chance luck and tumbles around slicing and dicing the beast, knowing that if they don’t keep a constant onslaught the beast will regenerate and their efforts would be wasted.

Adoran, again chanting, fires several fire darts into the beasts flank, and the hydra stumbles. Making one last struggling effort, several heads gnaw into Crom’s legs in an attempt at tripping it’s would be slayer.

Laying two powerful strokes into the brute, Crom grins as the hydra finally lays its heads to rest. Vez takes the opportunity to stumble towards the cleric and with a lay of his hands, Xerxes eases the dark elf’s pains.

Quinten, wanting to make sure the beast would not awaken, jumps in and graspes one of the beasts neck’s and draw’s its remaining life force into himself, invigorating him with pleasure.

Adoran walks over and with pointing his two thumbs together, palms out looses a jet of flame over the beast igniting it into dwindling flames.

“Oo” Quinten notes, there’s several diamond necklaces on the beast. Another minor protection spell to protect himself from the flames and the necromancer begins wrestling the heads to retrieve the treasure. Oddly, it doesn’t look like this is his first rendezvous with a corpse, although perhaps his first with a flaming one.

“Still warm” Vez notes with a guffaw. “I’ll have to admit this has been an entertaining adventure so far. I wonder what Gungir’s going to have to say about his pet now.”

Hearing movement from the hall they had just come from, the hydra slayers freeze thinking they may be in a bit more trouble than they could handle.
 
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Bernak and Starple stumbled down the hall towards the barracks. Surprisingly, two frost giants were unable to finish off a 100 gallon jug of dwarven ale. “Don’ vuury Schlur-pul. We’ll getz it all tam-oo-row.”

Noticing a light in the hydra’s lair, Starple pointed, “Vat’s dat? HEY! Itss our buddies from dinner!”

Noticing the stagger of the two approaching frost giants, the group relaxes and breaths are let out that they didn’t realize they were holding.

“This day just gets better and better, “ Vez whispers.

“Hay! Guuyzzz. Whatcha doin? Wanna a come and play schum cardz or dise!” Patting Adoran on the back, and curling his arm around the mage, the giant continues on his way to the barracks with a new not quite willing friend. With a shrug the rest of the group makes its way into the barracks area with the two giants. Upon entering, they are surprised by a large ogre practicing his fighting forms with a huge greatclub.

Two large, crude beds sit against the walls and an archway connects the chamber to an identical one to their right. Three ogres adorn the floor, one asleep, and the other two already engaged in a game of dice.

“Hello boooys! Weez gotz us sum more dise playas!” The first frost giant into the room stumbles, smacking his head off one of the walls and unswervingly falls into unconsciousness.

The greatclub wielding ogre stops practicing his forms and with a scornful look starts heading towards the exit.

“Whaz wrong Harashk? Yo take deez tings way too seriousssly.” The ogre, ignoring the giant, looks the group over slow and meticulously.

He begins, “I must confer with Gungir about our visitors. I doubt he’ll be pleased with you showing off the ENTIRE compound to them. I’ve got better things to do than waste my time drinking smelly drarven piss!”

Vez, not understanding any of the conversation as it is in giant, asks the ogre in common, “You wield that weapon quite well. I may not be a match for you but I would be greatly blessed if you would allow me the chance to spar. We could perhaps move into the other room and test our skills?”

Puffing his chest a bit, Harashk replies, “I doubt you will present much of a challenge but perhaps I can spare a minute or two. It does get a bit boring fighting these lumpheads all day.”

While Vez and Harashk spar, each finding the other an unexpected match, Vez attempts to garner information. He succeeds in learning that the giants treat the ogres with un due respect (at least in the eyes of the ogres) and that Harashk is allowed once a month to lead a scouting mission. But he fails to persuade the ogre from making his eventual way to Gungir. That done, Vez slowly heads back towards the rest of the group.

In the adjacent room, at the time the drow elf and oddly smart ogre are hurly-burly, the rest of the troupe get mixed up in an interesting dice game. It involves ancient giant symbols on the dice that when rolled in such a way allows the roller to hit the other players with full force. Crom, having a field day with the last conscious giant and the weaker ogres, eventually takes the cake leaving the others in piles of blood.

The group, knowing that Gungir would not be happy with the last half hours activities, decides that diplomacy no longer remains an option. Taking things into their own hands, they quietly lay the giant and giant kin to eternal rest

“This situation is not a favorable one. I believe we should find a way for you two finish your mission and make our way out of here” Adoran says placing his spell components in more favorable positions, “I have business elsewhere and must return to Silverymoon to prepare.”

Crom, recalling his meeting with Elaith, replies, “I recall Attilla asking we help any prisoners captures by the giants. Let’s quickly move down that last hallway and if we don’t find anyone, quickly make our way to the exit.”

Itching a scratchy chin, Quinten thinks aloud, “You know I believe we forgot our friend angel. I do hope he’s ok.” Hmm, Undead angels aren’t that bad of an idea the necromancer ponders.

The group leaves the barracks, meeting up with Vez and makes their way down the hallway hurridly but silently.
 


Dungeons and "Half-dragons?"

The hallway is dark, causing Adoran to retrieve his Sunrod from his haversack. The hallway makes its way about 60 feet down and turns to the right. The group sees 2 closed doors on the left and an archway leading to some sort of a room to the right. A variety of interesting objects can be seen in the room to the right as they approach the archway. A large table along one wall is covered with skulls of different shapes and sizes. A corner shelf holds a number of odds and ends, and an enormous weapon rack dominates another wall.

“This room must hold Gungir’s recently acquired ‘trophies’” Adoran remarks.

Peering in suspiciously, Xerxes casts a minor magic to detect magical emanations throughout the room. “Those skulls would make some excellent hats!” the cleric remarks. “You guys go ahead. I’ll keep an eye on our rear while I try to figure out how remove all the guards and enchantments lying in this room.”

As Quinten and Xerxes study the enchantments throughout the room, the rest of the troupe makes its way further down the hallway.

Rounding the corner, they come to what must be the prison area. At the end of the hallway, awaits two cells. The first one merely has an open bar locked door and inside lies the corpse of a bat winged creature. The winged humanoid has claws, fangs, and short horns and the room reeks of brimstone and death.

“I don’t think the creature could handle the cold climate in these caves, “ Crom whispers as he runs his finger along the icy covered bars.

Peering through the other door, Vez yells to the other mercenaries, “Guys. You better get over here. I believe we’ve found the son Grunhilde informed us about.”

___________________________________________________________

The trophy room is split into three distinct display areas. A large table along the north wall holds an array of skulls, including those of a dire bear, a frost worm, a hound archon, an ogre, a large white dragon, and several dwarves.

The triangular shelf set into the northeast holds several art objects including an intricately carved mammoth tusk, a jeweled helm sized for a dwarf and a solid platinum torc sized for a giant. Finally, a large weapon rack hangs from the eastern wall. It holds a huge black iron greatsword, a huge greatclub, a gargantuan Morningstar, a battered crossbow, and a war hammer.

“I don’t want to expend my only spell able to defeat such enchantments in case it is needed before we make our escape out of here” stated Quinten.

Nodding, the chapattis replies, “Well I have one also and was thinking similarly. However, I think several of those glowing weapons may be magical and worth a look.”
Holding his holy symbol before him, the cleric utters a few phrases and suddenly several of the glows subside.

“Three of the skulls, the war hammer, and the torc are all still emanating magic but the floor seems to be safe to enter now.”

Stepping into the room and walking towards the table holding the skulls, Xerxes decided to chance fate and picks up the large dragon skull. He feels some sort of force attempting to grasp his inner life force but is able to resist it. “Bah! These enchantments aren’t very powerful” the cleric remarks. Grabbing another skull the room is filled with fire. Xerxes natural elemental resistance takes the blunt of the blow.

“You are unburned? Interesting” Quinten says peering at the cleric a bit more closely. “You’re an Aasimar! Any relation to our missing angel friend Attilla?” asks the mage, grinning evilly.

With a smirk, Xerxes replies, “No. Thankfully. Perhaps we should approach the rest of these items with a bit more caution.”

With a chuckle the necromancer can only nod.

___________________________________________________

Inside the room sits a solitary creature. It has the ivory-scaled body of a draconic beast, but the torso, arms, and head of a giant. Its mighty hands clutch an enormous sword, the point resting on the ground before it. The creature seems simultaneously angry and sad.

Approaching the rune covered door to the cell, Adoran reads the writing adorning it. “The script is in giant and it warns to leave this chamber alone under all circumstances.”
Appraising the chain holding the door closed Vez states, “I could probably unlock it. Perhaps we can free the beast and use him against Gungir?”

With a nod, Adoran peers into the cell and speaks in giant, “Hello, good sir, I am Adoran and my companions and I may have a proposition for you.”

Head rising, the giant answers in a highly accented common, “No need to waste your efforts human. I would gladly slay my father if the situation presented itself. The door is magically warded as is the cell. I doubt the likes of you has the power to remove it.” Head lowering again, the giant begins to ignore them.

“If we are able to free you from your prison, aside from reeking revenge on your father, what information could you offer us, er um may I ask your name?” continues Adoran.

Ignoring most of what the mulhorandi asked, the giant simply replies, “I am the Nameless Thing and that is enough.”

Tapping the mage on the shoulder, the drow ponders, “Perhaps we should give him reason to parley with us? I can unlock the chain. Can you attempt to remove the runes on the door?” Nodding, the two get to work. Vez succeeds in unlocking the lock on the chain. Chanting the mage is able to remove one of the wards.

A hopeful look appearing on the centauroid creature’s face, he begins, “You have surprised me human. Perhaps you are stronger than I first believed. I do have information to offer. I will start by helping your two associates making a ruckus over in the trophy room.” Seeing the surprised look on Adoran’s face the Nameless Thing continues, “Yes. My hearing is greater than what most would expect, mostly due to my heritage. If you utter “Gungir crushes enemies underfoot” it will deactivate the wards in that room.

Vez makes his way to see if what the dragon kinned creature said is true. Smiling as he approaches Quinten and Xerxes, the dark elf mutters “Gungir crushes enemies underfoot” and to Quinten’s magically attuned eyes the room becomes dark.

“You’ve removed the rest of the glyphs! Impressive. May I inquire as to how?” asks the necromancer.

With an obvious sigh, Vez answers, “Its amazing what one can find out when they don’t waste their time searching through trapped skulls in the middle of a frost giant stronghold. Come on. Take anything of worth and come see what we’ve encountered. It may be an easy way out of this mess we’ve gotten ourselves into.”

Raising his hands in the air in a “what can you do” manner, the necromancer along with Xerxes grab what loot they can and make their way to the prison area with Vez.
 
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boxstop7 said:
More updates, Nick! Get us up to speed here! :D

Yes... we're at least 5 weeks behind now due to my thesis taking up most of my time. I plan on spending a chunk of time tomorrow writing up and attempting to at least get a good chunk caught up before our game on saturday. Here's a minor update below for a teaser.
 

Curious these meddling fools are the half-dragon mused. Perhaps this is truly my chance at vengeance. Nodding with his decision the giant speaks up, “Perhaps we can have an arrangement. A drow wizard of sorts was the one who helped Gungir ensnare me. He may be trouble. If you can somehow get my father to enter my cell I will defeat him unless he flees the cell. I expect you to finish him if he does not allow me to. For that I will give you much information about Gungir’s future plans for the area as well as where he keeps several secret stashes from his frost giant followers.”

An idea forming, the dark elf grins, “We’ve encountered this elf you speak of. He was formidable, but I doubt he’ll be back to bother us today. Perhaps I can use my magical hat to take the form of the drow and try to goad him into the cell.”

“I’ve got a better idea” counters the mulhorandi, “I can retrieve an illusion spell from the spellpool of my order and use it to make it appear as if The Nameless Thing has somehow escaped his cell. Vez, you can use the form of his drow cohort to tell him you’ve sensed the disturbance and that he must chase the illusion back to the cell. Once that is completed, we’ll just hope things go our way.”

Concentrating and appearing as if he is somewhere other than the corridor, the mage nods and with a smile continues, “Ok. I have found a spell that will make minor visual, movement, and sounds enough that I believe I can duplicate our new found friend here’s form. The rest of you can hide in the trophy room and take him from behind in case we encounter difficulty.”

The rest of the group liking the idea, move to their designated positions preparing for an interesting predicament. Vez makes his best attempt to mold his form into the likes of the drow who almost an hour ago had nearly taken his life. Satisfied, and with a thumbs up and wink from the necromancer, the dark elf is satisfied with his appearance.

Making his way back towards the throne room where they had slain the hydra, Vez hears what appears to be someone making a bad attempt at being sneaky. Spotting Harashk, the ogre he had sparred earlier, Vez decides its time to put on a show. Hoping the ogre informed Gungir, he waves the ogres way and shouts, “Quick! Bring Gungir, his son has escaped and is wreaking havoc!”

___________________________________________________________________

The ogre, not completely fooled, readies his greatclub and charges the imposter drow. Making his way down the hallway, he recognizes the drow as the same one who he’s seen Gungir dealing with in secret usually while most of the other Frost Giants were out hunting. Having gained only enough respect to join such missions occasionally the ogre had been able to catch Gungir in his “negotiations” with the dark elf wizard.

Slowing his charge, the ogre speaks, “Who are you and how did you get in?”

The drow, yelling and gesticulating greatly points down the hallway shouting, “That’s not of consequence now! We must re-capture that dragon creature! Where is Gungir”?

Stopping as both the ogre and the disguised dark elf feel the movement of some large silent creature pass by them, Harashk realizes that that must be Gungir making his way towards his son who can be seen at the end of the hallway. The Jarl had cast invisibility and silence spells upon himself in an attempt to help surprise the interlopers and finish them off now that they were secure inside the great hall.

Lowering his weapon and realizing that this might be his opportunity to show his worth, the ogre dismisses the drow with a wave of his hand and also begins racing down the dark hallway. A few seconds pass and a large grin forms upon the imposters lips. “And so it begins” the dark elf proclaims as he slowly makes his way towards what he’s sure to soon be an ensuing battle.
 

That damn freak of son of mine has somehow acquired even more powers thought Gungir angrily. Apparently he’s even found a way to destroy the binding spell put on him by Eru. Or perhaps that is why the drow has returned to free my son and test my might. I won’t disappoint him and will deal with him after this. I bet he’s even in league with those damn humans!

Pondering why The Nameless Thing would run from him back into his own cell, the frost giant Jarl charges in with his greatsword.

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The group, watching Gungir suddenly appear inside his dragon kinned son’s cell and watching the ogre run down the hallway towards the prison area, decides to help move things along.

Vez makes it around the corner just as he sees the ogre charge into the cell room. Oddly, the ogre walks out dropping his sword seeming to lose interest in anything other than some crack on the ceiling.

“Looks like the centauroid creature wasn’t lying to us about those spell protections on his cell” Vez muses aloud. Running to the cell, he begins goading Gungir in an attempt to fuel his rage.

Unbeknownst to the disguised elf, Gungir’s rage is fueled by his encouraging words, but not due to what the elf thinks. The thought of that damn backstabbing drow thinking he could make orders to the leader of the frost giants had put Gungir over the limit. Throwing his sword to the ground the giant grabs his son and begins to grapple with him.

The rest of the troupe makes it to the area and Crom asks, “Whats going on with that dumb ogre? Did someone knock him on the head?” Seeing the monstrous battle taking form in the cell before them leaves them all in utter silence.

The two huge creatures battle and roll around the cell in a death lock. Gungir scores several powerful hits, but his apparently stronger offspring just shakes them off. What Gungir had failed to think about was the fact that his child had claws and fangs which the dragon kinned creature was using to full effect. Clawing and biting his father repeatedly the battle slowly turns to The Nameless Things advantage. Ripping himself from their embrace the half giant claws once, twice, and with a final powerful swing ends the Jarl’s life finally having what he had coveted so long. With an inhuman growl of triumph the centauroid creature grabs his unholy sword and stands. Peering towards the outside of his cell and looking towards Adoran the half dragon grins maliciously.

Trying to appear calm, the mulhorandi mage begins, “Ah yes. It seems your vengeance has been realized. Now if we can only….

Suddenly, The Nameless Thing charges and raises his great sword above his head in fury.

Thinking quickly, Adoran pops off a quick incantation and suddenly the floor in front of the giant becomes slippery and the half giant takes a fall. Realizing that negotiations with this creature are at an end the group prepares for battle.

Crom and Vez move to block the doorway allowing their caster friends the options to pop off a few spells from behind. Crom, thinking that entering the cell that is covered with grease would be a bad idea and that he could best hold the creature at bay from the doorway.

Quinten peers at the dumbfounded ogre for a second, shrugs and he and Xerxes make their way around the corner where they can attempt to use spells through the other cell wall while adoran again begins chanting attempting to open a portal the elemental plane of fire.

The Nameless Thing breaths a horrible cone of cold through the doorway, injuring both Vez and Crom and attempts to stand leaving himself on iffy footing.

Crom holds the doorway, while Vez tumbles out of the way seriously injured by the creatures blast.

Quinten casts a quick summoning spell and a large zombie like creature takes shape behind the dragon kin while Xerxes fires a powerful ray of searing light into the beasts hide staggering him.

The Nameless Thing notices the undead creature behind him and takes a step toward it and with two powerful swipes along with a curse from the necromancer decapitates the creature sending it back to whatever foul place it had been summoned from.

As he finishes opening the plane of fire summoning 4 fire mephitis, Adoran yells for Crom to move out of the doorway. As the firbolg makes his way to the side, Adoran yells several words of power and a powerful bolt of lighting shoots from his finger tips blasting into the dragon kin. While not having the effect the mage had hoped, the beast still appears to be wounded.

As the centauroid creature makes his way towards the fire mephitis, knowing they have the capabilities to injure him greatly, the mephits each fire a ray at The Nameless Thing. A ray of black energy from Quintens hands along with another searing light ray and the huge creature finally falls to one knee and drops unmoving.

Entering the chamber, Adoran tells the rest of the party, “We should take anything of worth from their bodies along with what we can grab from Gungir’s study and make our way to their storage rooms. We can take the stolen items kept there and I should be able to teleport us all back to Silverymoon to complete your mission once we’ve wakened Attilla. I would ask that once we make it there you come with me to the Order as I have a proposition for you to help me acquire the item I had originally been sent here to find.”

The group takes what things of worth they can and makes it to the storage room without incident from any of the remaining frost giants. Trying to find their missing archon companion, all they can discover is a boiling pot filled with fat and what appears to be an incompletely plucked feathered wing floating at the top.

Frowning, and whispering a silent pray to his god Ilmater, Vez remarks, “It appears as if the mission is not a complete success. Grunhilde has succeeded in making another “excellent” meal.”

Searching the pantry the find his armor and shield both covered with Kord’s holy symbol and takes those to give to the church to honor the fallen trumpet archons sacrifice for good. Moving close together, Adoran begins chanting and suddenly the world rushes before their eyes and finally stabilizes in the teleportation chamber of the Arcane Order. None of the party quite enthusiastic feeling for the downed companion, they go their own ways to take care of what things of business need taken care of. The only one who seems unfazed is the skinny necromancer as he speaks to no-one in particular, “Well I guess I’ll never see what an undead angel can do.” Thinking he better make contact with his leader Entropy, the mage too eventually departs.
 

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