So, not just any way to keep combat interesting. Being a better GM would help. Enthralling the players would go really far and so would practicing your theatrical skills.
But Situations. Everyone can come up with situations. Could be a complication or an event or some bizarre tactics.
What actually makes things more interesting?
Keep Action Moving - Things keep happening that matter
Movement - Don't have players/Enemies just sitting there
Terrain - get something interesting that will keep combat varied without crippling either side.
Bad Assery - Nobody likes someone who hogs the spotlight all the time, but give the players a chance to just do something balls out awesome without a hugely impossible penalty.
Consequences - Make the fight matter in some way, either personally or plot wise.
Any other ideas on what generally makes things more interesting? Specific examples? I have two I'll post below.
But Situations. Everyone can come up with situations. Could be a complication or an event or some bizarre tactics.
What actually makes things more interesting?
Keep Action Moving - Things keep happening that matter
Movement - Don't have players/Enemies just sitting there
Terrain - get something interesting that will keep combat varied without crippling either side.
Bad Assery - Nobody likes someone who hogs the spotlight all the time, but give the players a chance to just do something balls out awesome without a hugely impossible penalty.
Consequences - Make the fight matter in some way, either personally or plot wise.
Any other ideas on what generally makes things more interesting? Specific examples? I have two I'll post below.