Six From Gate Pass - Chapter 3: Shelter From The Storm


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The tension reaches its pinnacle and then bursts when Lars springs into action. Everyone goes for their weapons as violent combat is realized.


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Initiative

1 - Lars
2 - Kubla (DM)
3 - Arnir
4 - Omark (DM)
5 - Thurl (DM)
6 - Merrywinter (DM)
7 - Bannock

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Round 1

GM: Quick note on the terrain: the triangles denote areas that count as difficult terrain (the shop is run down and piles of masonry and wood are still laying around; also furniture)
 
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Lars takes a step into G3, away from Kubla and towards Merrywinter. He then whispers the word to a new spell he has recently learned, and aims it at C4. (OOC: Sleep spell. 10' radius so should catch both thugs outside.)

Lars curses as the spell fails.
 

Kubla draws his falchion, ripping it from his scabbard and raises it above his head. Before Bannock can even bring up his guard, the two-handed curved blade slashes downward like a guillotine and drives into his shoulder. Armor splits, flesh rends, collarbone snaps and a crimson spray from the wound paints the face of the half-orc.
 
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Arnir is temporarily dumbfounded before he recovers his wits and speaks a few arcane words, gesturing with malice over the room and seeking to put an end to this combat as quickly as he can. Taking a 5' step away from the menacing orc, into G5, Arnir begins to cast Deep Slumber, targeting the top right of D3 (DC 17, range of 35')
 
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Arnir, your enchantment catches Omark and Thurl instantaneously. One moment they are stepping quickly towards the door as they draw their blades, then next they are face planting on the cobblestones as deep slumber over takes them. Kubla, looks woozy for a moment, but he fails to go down as the majority of your spells power was expended on the two men currently unconscious outside.

Merrywinter, with dagger drawn crouches into a knife fighter's stance and begins to mutter arcane words whilst moving his free hand in a spell caster's gesture. At his final word he flashes another annoying grin and then blinks out of sight.
 
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Bannock is dropped to a knee by the force of Kubla's sword, but adrenaline masks the pain, and he bellows an angry battle cry as he rises back up and knocks the bloody blade back with the haft of his glaive. Bannock knows Kubla has the advantage as long as he's stuck in the corner.

Why in blazes didn't I just stay in the street and watch the door? Oh well, too late now.


Bannock pushes his way out of the corner and moves to G4, risking Kubla's opportunity attack. He then brings his glaive down in a powerful slash, aiming not at Kubla himself, but attempting to sunder his dangerous weapon.
 
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The half-orc's blade clips off of one of Bannock's plate pauldrons. Though staggered from the impact, Bannock takes no damage and gets into position for his sundering strike. His black glaive strikes Kubla's sword with a horrible screech of metal striking metal. Sparks fly and filaments spray as the infernal black teeth of Bannock's weapon almost rends Kubla's falchion to scrap.
 
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Round 2

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Initiative

1 - Lars
2 - Kubla (DM)
3 - Arnir
4 - Omark (DM) [asleep]
5 - Thurl (DM) [asleep]
6 - Merrywinter (DM)
7 - Bannock

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Round 2

GM: Don't forget that the squares with the triangles are difficult terrain. You cannot 5-ft step into, through or out of such squares. Movement also costs double for those squares and you cannot run or charge through.
 

Lars draws his sword, steps forward and lunges at the space Merrywinter seemed to be in a moment earlier.

OOC: Oops, really messed up on the damage by mistakenly making 3 rolls. The first one counts I guess, but +1 damage should be added for strength. I sure hope Merrywinter is still standing there...
 
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