Six From Gate Pass - Chapter 3: Shelter From The Storm

The slimy door man narrows his gaze and looks uncertain for a moment. He holds up his hand in a sign of peace and says:

"Steady on mate, no need t'get violent. I'll let ya'll in but rules be rules an nobody is comin' in here with strung bows n' blades at yer hips."

He raps a fist on the large sliding door behind him and calls out.

"Buyers! Get the boss n' get out here t'help me with these her visitors!"

You start to hear, from inside the warehouse, muffled booted footsteps approaching the front door. The man at the door holds his hand out to take your weapons.

********

Hrimr, you don't spot any traps on the skylight. You do notice that it is affixed with a very large and complex metal lock that looks extremely new. Its difficult to see into the warehouse from your position and the constant rain on the glass, but it is definitely lit inside the building and moving shadows suggest a number of occupants in motion.
 

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Kirio laughs a little "I don't think so! I'm not disarming in your company or that of you boss. I do my research and I've no cause to trust your good intentions, so you stay armed and I stay armed... just so we are all friendly like and understand our intentions, yes? Or we could all draw right now and see who comes out standing... you think your boss wants to die tonight or make some gold?"
 


Arnir nods in agreement with Kirio "Indeed. Subtlety may only get us so far. Hopefully Lowduke hasn't replaced the thug Lars killed. I'll follow your lead, just a moment while I prepare."

Having said that, Arnir casts Mage Armor and Fox's Cunning on himself with a flash of purple, then white light that washes over his body.

Once done, Arnir walks with Kirio, bow over his shoulder, hand on the grip and lets his strangely charismatic friend ply his trade.

OOC: Arnir's intelligence is 22 for the next five minutes, while his AC is raised to 17 for 5 hours.
 
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Bannock stands behind the others and stays quiet. He shows no inclination toward acquiescing to any request to disarm. He keeps a lobster-plated grip on his weapon. The spikes on his gauntlet twitch as he flexes his hand. His heart is beating fast now. He's on a hair trigger.
 

OOC: Sorry I'm late. I was no longer getting notifications. Duh!

On a gaming note, I just want to make sure Lars reroactively comes to the warehouse with two new 50 feet rolls of rope and his trusty grapple.


Lars waits for the right moment. When the guard is busy talking to the others, Lars darts forward in the deeper shadows and heads for the back of the warehouse.

Assuming he wasn't seen...

Lars pulls out one rope and throws the grapple to the roof's edge.
 

The warehouse door slides open loudly, bathing you and the street in warm lantern light. The scents of hay, wooden boxes, the sea and dust fill your noses. Two men stand in the entrance. The first carries a crossbow over his shoulder and looks as if his parents stuck his face in a hearth when he was a small child. The second is actually rather pleasing looking. He wears what looks like two cutlasses on his belt and a chain shirt beneath a ruffled doublet.

The newcomers and the pipe smoking door man engage in a short exchange about your unwillingness to disarm. The man with the two blades chuckles and waves you inside, whilst keeping a hand on a hilt. "Most actually agree to that," he says as he leads you in, "though for all your bluster I hope you've brought enough gold."

The warehouse is immense, with stacks of old crates, barrels and boxes reaching almost all the way up to the ceiling some 20 or 25 feet above you. Pathways exist between the stacks and you can hear faint barking, whining and growling from elsewhere in the giant room. Immediately to your left is what appears to be the old warehouse office - an "L" shaped wooden room built along the inside of the building. Its walls reach all the way to the roof and one wooden door leads inside. The warehouse is illuminated by lanterns hanging from hooks on thick wooden pillars.

The floorboards creak as you walk inside and you hear the warehouse door pulled closed behind you. The man with the two blades walks behind you and both the pipe smoker and the other man with the crossbow move in front. After 35 or 40 feet, you see another group of people waiting for you. The two pipe smoker and the crossbowman move to join the other group whilst the cutlass wielding individual continues to stand behind you.

The man in the middle is likely Nathan Lowduke given his air of ownership here. He stands about six feet tall, with a square jaw and long brown hair tied in a pony tail. A scar runs across the right side of his face from his hair line to his jaw and his eyes are narrow. He is clad in a hunter's garb but he is armored by a strange looking breastplate. It appears to have been made by chitin of some kind. A two-bladed sword is strapped to his back and he wears a short sword on his belt and a dagger on his boot.

At Lowduke's feet sits a dark grey wolf. It seems larger than those you've encountered in the wild and it nuzzles Lowduke's thigh while its master casually pets its head.

Standing to the side, and dressed in travellers's garb is a nondescript man - short black hair and brown eyes fill a plain face. The only things of interest on this individual are a wand tucked through his belt, a number of scroll cases
protruding from a leather satchel and well made wooden quarter staff.

"So," comes the deep voice from Lowduke, "you're a group of buyers eh?" He looks at you for a moment. "I see we're still armed as well. So let's just cut to the chase before hot heads and itchy crossbow fingers get the better of us eh? The price is 5,000 piece of gold. Place it on the ground in front of you and I'll retrieve the product."

********

Lars, you are able to sneak by the front and haul yourself up onto the roof. As with your last visit, the crashing ocean surf is useful for drowning out the metallic clank of your grapple hitting the roof. When you reach the top, you see the skylight and an eagle perched on the old crane. The wind and rain whips up here.

GM: Lars, I was under the impression that you stocked back up at the Thieves Guild, so no worries. Just mind your weight and encumbrance though.
 
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Kirio looks all of them in the eye, stopping on Lowduke and nodding... "Finally, a man who knows how to get to business. We know the price and will pay it; but I need to see the goods first." He nods to Arnir "My friend here is a diviner and will need to assess its authenticity. Nothing fancy, quick spell. Before you get ancy he doesn't need to hold it, just be within 30 feet of it. Show us the egg, we'll show you the gold and we can all go home without losing any blood tonight yes?"
 

"By Malar's hairy sack, you're a funny one!" says Lowduke with a laugh. "You're in my place of business and I set the rules. You don't like them, then get the hell out of here. Gold on the ground, all five thousand, then you see the product. You think you're going to come in here armed and have me put something of mine in harm's way before I see my payment? You must be new to this kind of thing elf!" Lowduke pauses to scratch his stubbly chin while he looks Arnir up and down. Turning to Kirio but pointing at Arnir, Lowduke continues: "Also, if he is a diviner, then he won't mind my man Baenor casting a little spell of his own. Baenor's spell is pretty straightforward and will let him know whether you're good to your word or not. I'm sure you won't mind."

GM: Btw, 3 minutes have easily gone by so Kirio's Eagle's Splendor is over. Arnir's Fox's Cunning has maybe a minute left on it.
 
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Lars creeps forward and and waves hello at the wet eagle. He then kneels by the skylight and looks below into the main warehouse, looking for changes from last time as well as guards.

He then inspects the new lock, seeing if he can pick it. He whistles admiratively and sets about fiddling with it.
 
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