Six From Gate Pass - Chapter 3: Shelter From The Storm

Lars, at one point you almost manage to align the tumblers and spring the lock, but you realize, at the last moment, that the lock is rather complex and has some kind of extra mechanism inside. Your tools get stuck for a moment and you find yourself unable to best the lock.
 

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Arnir stands around uncomfortably as Kirio and Lowduke trade words, painfully aware that they are out-numbered and seeing no sign of Lars or Hrmir.

surprise may have been the better option...
 

Kirio smirks "Malar... Balls, funny. You seriously think I'm lying to you, it's like you're not really looking to sell this thing." He looks at Baenor and sighs, then looks at Arnir and WINKS "What do think friend Arnir, should we let his pet cast a spell at you?."

OOC: ahhhhh sh@t
 

Bannock, who is standing behind Kirio and Arnir, gets a rather uncomfortable feeling of deja-vu, having been in precisely this situation the other day. He puts a hand gently on Kirio's shoulder and leans forward. While discreetly glancing up towards the skylight and whispering as quietly as possible, he says,

"Looks like our friends need more time. Maybe tell him we stashed the gold outside, and I'll have to go out and get it."
 

Lars curses profusely and explains to eagle Hrimr, "Looks like Lowduke spent a lot of money on this lock. I will break the window, you can fly in. What about the wolves and bears in those cages? Do you think you could ask them for help?"

Unless Hrimr objects, Lars will make quick preparations. He ties his other rope around the base of the crane, and holds it ready. He then draws his sword and holds it high.

If Hrimr looks ready, Lars smashes the window and makes sure the opening is wide enough for an eagle. He then throws the rope down, so he can follow.
 


Lars nods once and brings his sword down on the glass, breaking it. He clears away some of the jagged edges to allow the eagle's wing room to get by. He throws the rope down, and after making sure he is not climbing down into extreme danger, he rappels down.

If there are opponents in sight, Lars will rather opt for sniping with bolts and magic.
 

Lowduke hears Bannock mumble something about friends and needing more time which sets him on edge. Then, the sudden loud crack of the broken skylight and the crashing of glass to the warehouse floor turns everyone's attention to the ceiling.

The tension snaps at that moment and Lowduke cries out: "They're pulling a job! Kill them!"

Weapons are drawn and the battle begins.

GM: Lars, breaking the skylight triggers initiative, so you can attempt to drop the rope down and repel on your turn. As of now, you have just smashed the glass. Remember, you can only climb at half your speed (so a double move would equal your normal full movement in terms of climb speed)

Arnir, let us also assume you have about 30 seconds (so 5 rounds) left on your Fox's Cunning.


********
Initiative
1 – Crossbowmen
2 – Hrimr
3 – Wolf
4 – Lars
5 – TWF
6 – Bannock
7 – Arnir
8 – Lowduke
9 – Baenor
10 - Kirio
********

Round 1

GM: Map notes: The yellow square indicates the skylight and Lars and Hrimr are, as of the start of round 1, located on the roof. The skylight is 25 feet from the ground. The piles of crates are of various heights and can be climbed with a successful climb check. Traveling across the crates requires an Acrobatics check and it is also difficult terrain.
 
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The start of combat terrifies the two men with crossbows who quickly raise their weapons and fire towards the party. The one drops his pipe from his mouth in the attack and the other cries out from the shock of his reaction time. One bolt flies wide of Bannock's head, driving into some crates behind the party and the other only grazes Kirio's shoulder.
 

Hrimr stretches out his wings and flies off the crane. Over the broken skylight Hrimr pulls his wings in close and dives down into the warehouse. Once he's cleared the broken glass of the skylight he puts his wings out again and glides over to a stack of crates 20 feet of the ground. He can see the backs of some men and decides this should be a good spot. He then turns himself back into a Dwarf so that he can cast spells to assist the party.

OOC: I fly over to the crates at G9 and as my action I turn myself back into a dwarf.
 

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