The wolf snarls and growls, its hackles rising as it watches Kirio dance away. With a howl, the beast pounces forward again (move to Y7), eager to savage the elf.
Dazzled by Lowduke's quick maneuvering and his strange, spinning weapon, Bannock is forced back into W-9 (5-foot step), and attempts a powerful counter slash, but having been put off balance, his blade flies in a wild, wide arc, striking nothing.
Arnir calls out to his party as loud as he dares, even as he readies a spell "Coup de Grace! Kill Them!"
He then turns his attention to Lowduke and the retreating Bannock, hoping to give his friend a boost. Reaching out a hand, a blast of white hot electricity flashes out towards Lowduke
Nathan Lowduke dips his shoulder low, just in time, to avoid the majority of the damage from Arnir's lightning bolt. The spell lashes him slightly and continues on to smash through boxes and crates in a fiery explosion and then dissipating on some metal studs somewhere in the warehouse wall.
He grimaces against his slightly numbed arm and then steps forward to continue to press against Bannock (5ft step to V8). He cries out as he steps forward: "You think you can stride into my place of business and take what is mine?! You fool!" In a whirl of motion, he begins to spin his two-bladed sword in front of him and then lashes out with four rapid slashes. The first slash catches Bannock unawares, cutting him between plate joints on the arm. The second scrapes off of plate and Lowduke brings the third attack down in a hacking motion which drives into Bannock's collarbone with a spray of blood. Lastly he backhands his fourth attack which clips off an armored thigh.
GM:
Ignore the Handle Animal check, Enworld saved and deployed that roll even though I didn't need it. Doh!
Kirio cannot help but wince as lowduke's blade strikes bannock no less than four times
Coup de grace indeed, hopefully Lars or Hrimr can make it over to take out that spell caster at least, but we have more immediate concerns. Do you like music wolf?
Kirio again jumps away from the snapping jaws of the wolf (five foot step to z9) and continues to play. You notice a slightly different chord as he continues through the inspiring melody however... and instantly a shower of green, razor sharp crystalline shards fly from the tip of his flute towards the wolf...
OOC: casting chord of shards, continuing to play inspire courage... Reflex save against DC 14 for the wolf, or 2 d6 damage
Kirio, the wolf catches the razor sharp shards in its snout, eliciting a brief whimper. Its snarls and growling return rather quickly though, indicating that you have clearly angered it.
Hrimr's spell finished and a large puff of smoke appears on the floor of the warehouse infront of him (L7). A large Dire Wolf appears and howls as it catches the sent of blood and the sounds of battle. It charges towards the sleeping crossbowman and bites at his throat.
As the wolf runs forward Hrimr realizes he needs to get closer to the battle. He jumps from the crates to the ground. He braces himself as he strikes the ground. His foot slips and he lands hard on his arse and smacks his head a bit. From his prone position he begins to cast another spell.
OOC:
Casting Call Lightning. Also I've added the +4 to wolf's attack against a helpless target. The Dire Wolf duration is 5 rounds.