Six From Gate Pass - Chapter 3: Shelter From The Storm

Hrimr, your summoned Dire Wolf opens its huge maw and quite literally rips the entire neck away from the sleeping minion. Blood sprays across its snout and it noisily crunches down the man's meaty spine.

Lowduke's Wolf continues to press Kirio (moves to Y8) but fails to hit the Elf with its bite.
 

log in or register to remove this ad


OOC: Bannock at 19 hp.


Bannock steps back to X-10 in the face of Lowduke's withering assault. He is wounded, but undeterred. He estimates he can withstand another such flurry and still remain standing.

"Ugh. You're fast, Lowduke, but you need more power!"

He attempts to give Lowduke a devastating dose of power in his next strike.

Edit: Give me minions, I roll like a champ. When it counts? Bring on the 1s.
 

Arnir startles as the giant dire wolf bounds into the fray and tears the helpless man apart "Mystra..." he trails off as Bannock's thunderous slash misses its mark.

Hoping to take Lowduke and the wolf out of play in one fell swoop, Arnir takes a 5-ft step backwards so he is abreast with a panting Bannock (Y10) and throws up his hand. In an instant, a shower of indivisibly small golden flakes burst into existence over the heads of Lowduke and the wolf.

OOC: Arnir casts Glitterdust centered on the top right corner of X7. 10 ft radius. DC for will save is 19
 
Last edited:

"Arggghhhh!" cries Lowduke as he brings one hand up to his now sightless eyes and slams one tip of his two-bladed sword into the wooden floor with a loud crack. "Yield! I ... yield! Take the egg and whatever else you came for. My men and I are defeated..." He can hear his growling and confused Wolf companion and he barks out: "Ghar! Heel!"

GM: Lowduke and the Wolf are now blind for the next 5 rounds. Blinded means that the creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone
 
Last edited:

Kirio stops playing and breathes a sigh of relief "Alright, let's disarm them and tie them all up, the ones that are alive anyway. Lowduke, armor off and call your wolf over and keep it still or we'll have to slit its throat. Lars and Hrimr, you two are probably best suited for searching the place."

He walks over to Bannock and hums a quick tune as he waves his hands over him (OOC: CLW).

Once the surviving men and lowduke are all tied up, hands and feet behind their backs, kirio makes sure they are all prone on the ground, then kneels next to lowduke and speaks softly "I'm inclined to let you live, you did the smart thing instead of the stupid thing, and I appreciate that. Where is the egg, and how did you acquire it exactly?"
 

Lars says, "Well done, Arnir! Much better trip in here this time!"

Once Lowduke's gang is solidly tied up, Lars seeks to have a quick parley with the others. He says in a low voice, "Lowduke is a cold-blooded murderer. I don't think we should let him go. We will have made a deadly enemy. Either we turn him over to the Lyceum, or .... That being said, I will go and start looking for the egg. Keep an eye out for my sword. I left it here last time, and I want it back."

Lars will start looking for likely hiding places for the egg. He will start in Lowduke's office.
 

Arnir nods in agreement and says softly "Agreed. It is the most prudent course of action. I learned first hand what happens when enemies are left alive, and it nearly cost me my life. No witnesses, no retribution. Let's find the egg first and get what information we can."
 

Kirio sighs and whispers "Fine, but let's see what that chitin wearing maniac has to say first. We're getting a little cold blooded, we attacked him not the other way around, but I won't argue any further... let's consider taking his head as a peace offering to the dragon depending what he has to say yes?"
 

Hrimr's summonded wolf dissapears and the rest of the minions are bound though still snoring soundly. Lowduke's vision returns within a minute, but he is well into being tied at that point. He sits against a crate along with his companion wolf who lays at his feet, continuing to obey the heel order.

In a gravely voice, Lowduke speaks: "The egg you seek is in the centre of the warehouse, in a nest of fresh hay. Two braziers keep the egg warm. Do not mind yourself with the cages of animals you may find back there as well, they are wild and will most likely attack you upon release. My possessions are yours to keep by right of victory. My blade is well made if particular in design, but my armor was crafted from the chitinous husk of an Ankheg I tracked and slew some years ago. Strong as steel but completely natural." He coughs as some of the saw dust kicked up in the fight tickles his throat. "I had the armor magically invested so it should fetch a fine price. You will also find, inside my chambers, my cache of savings and earnings, along with my collected hunting trophies and weapons from over the years. They are yours to take. I offer you these things in exchange for my life and the life of my wolf companion Ghar. I care not what you do to the lives or possessions of those in my employ."

Lars, the egg is exactly where Lowduke claimed it would be. It sits in a thick nest of fresh hay and coal braziers make the area very warm. Wolves and what looks like a monitor lizard sit in locked iron cages, watching you impassively. The egg iself is alabaster white, flecked with veins of emerald green. It is the size of your torso and likely weighs over a hundred pounds.

Inside Lowduke's chambers, which are inside the old warehouse office near the front door, you find a regular wooden bed and a three wooden chests with their lids open. One is clearly filled with clothing and the other with foodstuffs and bottles of wine. The glimmer of gold in the third one indicates valuables. Spread out across the floor is a gorgeous golden pelt of a lion from the southern lands. Hanging on the wall are a number of weapons and trophies which include: the bronzed skull of a Dire Wolf, the gold capped horn of some unknown beast, an extremely well made and fine looking light crossbow and a beautiful longspear with three long jet-black raven's feathers fastened where the steel blade meets the wooden shaft.

Lars, your sword is nowhere to be found.
 

Remove ads

Top