Six From Gate Pass - Chapter 3: Shelter From The Storm

Hrimr casts Speaks with Animals. He gives the different species of animals the same speech:

"I am the Druid Hrimr Cavekeeper. My friends and I have defeated the men holding you captive. I would like to release you back to your homes. But we are in a city of humans so you will have to obey me until we leave the city. After which you are free to roam as you wish."

OOC: The spell lasts 5 miuntes
 

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Hrimr, the animals begin to make noises as they reply. Being animals, their replies are not intelligent, but sum up as follows:

"Lie. Two-legs no friend. Follow no one. Release but leave be."
 

Hrimr understands their distrust. He attempts to use the special techniques he learned in his Druid training to get the animals to trust him. He crouches down and studies the animals for a minute. He then softly speaks to them:

"I understand. You are afraid. I am a friend, a Druid. I want you to be free."
 

The animals seem enraged now, barking and clawing at their cages.

"No! Two legs put us in more metal. You free, you leave be! No follow! No trust!"
 

Arnir pats down the mage to see if there are any items of interest on his person before snapping his head up to see what all the noise is "Hrmir!" he barks over the din "Leave the animals be!"
 

Arnir, the mage named Baenor has the following possessions: masterwork quarterstaff, a dark wooden wand, his spellbook, an amulet made from a piece of quartz and affixed with a golden chain and a vial of liquid. Empty scroll cases sit in his leather satchel.
 

Kirio turns his head briefly at the barking coming from the area with the cages then shakes his head "What are you doing Hrimr, let those things be, we can't help them and I don't feel like fighting them" He turns to Arnir and the others "Well, I'm for letting Nathan here come along. With Alric gone we need another blade and a Ranger's skills would come in handy." He looks at the tied forms of Lowduke's men "As for the rest I say let them go, we're done with them. I'm sure none of them holds a grudge..., right? You're all just happy to be alive and go on your merry way yes?" Kirio then roughly pats down the other survivor and the two dead men...
 

Arnir flips through Beanor's spellbook, trying to see if there's anything in there making it worth stealing. If they're to let these men go, he'd rather not have a disgruntled mage on his back, seething at the loss of his spellbook.
 

GM: To make your lives easier, here are all of the valuables you have found:

Lowduke - Chitinous Armor, Masterwork Two-Bladed Sword

Baenor the Mage - masterwork quarterstaff, a dark wooden wand, his spellbook, an amulet made from a piece of quartz and affixed with a golden chain and a vial of liquid. The following spells are in his spellbook: 0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st – Alarm, Animate Rope, Shield, Hold Portal, Obscuring Mist, Ray of Enfeeblement, Reduce Person, Shocking Grasp, Sleep, Unseen Servant. 2nd – Acid Arrow, Whispering Wind.

Minions - mundane chain armor, 2 cutlasses, 2 light crossbows, 15 bolts, 43gp among them.

Lowduke's Chambers/Chests - Masterwork Light Crossbow, Masterwork Longspear, 2800gp, 450sp, one small bag containing 4 gems: Jade, Citrine, Pink Pearl and Chrysoberyl. Lion Skin Rug, Bronzed Dire Wolf Skull, Gold-Tipped Horn.

 
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Arnir clicks his tongue as he flips through the spellbook, torn. A week ago he was in a similar position to this mage and feels a pang of empathy at the thought of being without a book....At the same time, there are a few spells in there that he wouldn't mind adding to his collection.

He pulls the gag from Beanor's mouth "You there. What's your story? Tell me why I shouldn't take this book of yours?"
 

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