Six From Gate Pass - Chapter 3: Shelter From The Storm

"Of course!" exclaims Simeon, "I am a fool to have not remembered the legend of that old tomb. Abide a few moments and let me see what my divinations can tell me about the ruins on the tip of the peninsula."

Simeon resumes casting and locks his gaze back into the crystal ball. Ten minutes or more elapse before he breaks his eyes away from the globe and rubs them from fatigue.

He speaks with a bit of a smile. "Alright, I believe you may be down the right track. I took a more nuanced approach with my spells this time and focused on the storm itself as well as locating blank spots in my scrying. First, the storm is definitely increasing in intensity at a rapid rate. At this point it has formed an eye of calm in its centre. This eye is positioned directly over the very tip of the peninsula ... exactly where the tomb is reported to be. Additionally, there is a rather clever anti-divination ward in the same place. It is cast over a rather large area which could easily encompass a whole building, tomb or dungeon." He stands up and cracks his back from hunching over.

He opens his palms and implores the party. "Please friends, I ask that you investigate this at once. You are the only ones who, for some reason, are unaffected by this storm and at this stage, the winds would likely toss a grown man into the wind like a rag doll. I am more than happy to outfit you with any mundane supplies you may need, if the Lyceum is in possession of them. In addition, you may requisition one thousand gold pieces worth of potions or scrolls that you feel may help you on this journey. Kiernan can gather them for you, but you must make all haste. You must venture within the next few minutes and find out whatever you can. The fate of Seaquen depends on it!""
 

log in or register to remove this ad

OCC: K, I suggest we need at least 3 torches, rope (100ft) some CLW potions (50gp a piece), and maybe something to neutralize poison or remove curse (each 750gp)?
 

OOC: I can brew the CLW potions for 25 gp each. I could make a Neutralize poison potion, but that would take a whole day and cost 375 gp. I can memorize Neutralize poison and Remove Disease, but they are 3rd level spells. So a remove curse potion would be a good idea. Maybe some scrolls of cure serious wounds? I have one already. More wouldn't hurt.

Anyways I need to rest at least for two days so that my Dex returns back to normal. I can brew potions for those days. Also, if we're going to a tomb we probably want some holy water.
 

OOC: I don't think resting or brewing potions is an option, we have to go to the tomb NOW in order to save seaquen... the storm is about to become a hurricane and will level the place, we're the only ones who can move around in the wind because of the boon we received in the fire forest...
 


Lars takes out his rat from under his shirt. The creature had been hiding there the whole time. It definitely seems more intelligent than a normal rat. Looking at Lars directly and seeming to understand whatever Lars says.

"Yes, let's go. I would rather rest, but I don't think there is time. The Gods are definitely amusing themselves with us. I see no other explanation."

OOC: Lars will request some rope, and hopefully a grapple since he left his at home.
 

Bannock steels himself.

"Potions and scrolls I'll leave to the rest of you lot. I don't know the first thing about 'em. How long a trek is it over land to this ruin? If it's more than a day we'll need food and gear to sleep on and make shelter with. If less, then it'd probably help us if you had any magic or potions to help us move quicker. I don't reckon' horses will be lastin' long out there at the moment."

Bannock quickly moves to gather whatever necessary supplies remain, depending on the length of the journey ahead: Sturdy water-resistant cloaks, bedrolls, tent gear, rations, flint stones, and plenty of torches and/or sunrods. He's ready to depart when the party is.
 

Hrimr goes into his pack and draws a potion. He pulls the stopper and drinks. He sighs with some relief as the potion alleviates some of his weakness. He grabs another potion and gives it to Bannock.

"It's a potion that will increase your strength. I would imagine we will have quite the fight on our hands, save it for then."

Hrimr looks to Torrent.

"Torrent, I don't suppose you'd be up for another adventure with the old party? You're the only other one who has the boon. Also, having your divine magic with us could be a huge help."

OOC: Drinking a potion of lesser restoration. Dex is at 12. Give Bannock a potion of Bull's Strength.
 
Last edited:

"Arnir," say Simeon, "unfortunately I cannot accurately predict how long it will take for this storm to tear the city apart. However, if I were a betting man, I would say that it is only a matter of two or three hours. It will only take you an hour, at the most, to march out to the ruins on the tip of the peninsula. There is an old road that leads straight there. You'll pass the ruins of some ruined bath houses and then you'll find yourself amidst moss-covered pillars and building foundations that lead right out into the sea itself. Walk to the very tip of the peninsula and begin your search there. I wish you luck. Our very lives depend on you all."

The Lyceum is unfortunately no general goods shoppe, so Kiernan is only able to bring back some of the mundane adventuring gear you requested. Two lengths of silk rope (50ft each), a grappling hook, 4 sunrods and 3 vials of holy water.

Kiernan also retrieves the requested 6 potions of cure light wounds, a scroll of remove curse (divine: cleric) and a scroll of neutralize poison (divine: any). He also hands over a scroll of resist energy (arcane) and says: "This may come in handy if you're heading somewhere called 'the tomb of the pyromancer.'"

Torrent packs her things and slings her axe through the leather thong on her belt. "I would be honored to face danger and death with you again friends. I must see my former mentor brought to justice for his crimes."

With your gear acquired, you tighten the straps of your packs, pull your cloaks on and prepare to march out.

GM: Bannock, we can assume that you guys have your food and water on you at all times, so whatever is listed on your character sheets is what you have.

Simeon and Kiernan will also hold onto the loot you took from Setales and Brutus for you to and pick up when you come back. Or you can take what you want now of course. Here is the list of stuff you took from them/what has not been claimed:

Brutus - Masterwork Plate Mail, Masterwork Steel Shield, Masterwork Battle Axe, Masterwork Composite Shortbow [+4 Str Bonus], 3 vials
Setales - Masterwork Great Axe, Fine Leather Backpack, Scroll, 4 vials,
Rogue - Masterwork Small Short Sword, Mithril Small Chain Shirt, 4 vials
 
Last edited:

OOC: I must have missed earlier that Brutus had masterwork plate. Bannock would like to claim it and will have spent the period of discussion wiping it down and getting it on himself.
 
Last edited:

Remove ads

Top