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Six From Gate Pass - Chapter 3: Shelter From The Storm

Alric bids Brondwyn a hearty farewell and thanks him for both the advice, offer of assistance, and the entertainment and company.

He then heads upstairs to turn in, finally feeling the tremendous weariness that has been building up over the past week. He decides to leave the bath until morning, knowing that bathing in his current state brings the danger of drowning.
 

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Whether heading straight to bed or enjoying the company of the fairer sex, you all eventually fall into deep slumber. Perhaps its the comfort of an actual bed, or in Bannock's case a tub, but you all enjoy a pleasant night's rest.

In the morning, maybe an hour after dawn, you all head downstairs to the tap room where the innkeeper doles out more bread, cheese and cider to break your fast. Farmers and others who slept on the floor have stirred and they look even more hung over than the party.

After your morning meal, Torrent suggests that you look into some supplies for the remainder of the journey. "We'll likely need alot of food for the trip, plus we should maybe consider buying a horse and cart so poor Bannock doesn't have to carry all our things! Lars said he needed new clothes and maybe we can sell some of the gems and other loot we found en route? Lets explore, do business and meet back for supper."

GM: If you're up for buying things, you can head out and pick up whatever general good you need (just use the SRD for prices and track your own gold). East Watch has maybe a few hundred people living in and around it does not have the largest economy. As such, you cannot buy an item worth more than 350gp, nor can you sell anything worth more than that.
 

Hrimr finishes up his breakfast and looks to the party.

"That sounds like a good idea Torrent. I'm planning on selling that everburning torch we picked up. Also, I can brew potions. However, that can be pricey and I only have 200 gold plus whatever I can get for the torch. For 50 goldI can make potions of cure light wounds. How many healing potions do we have among us? I have one."

Hrmir looks to Alric and Bannock.

"I was also planning on making you both a potion of Bull's strength. Bannock it is the spell Torrent casted on you when you ripped the devil to shreds. I am willing to foot half the cost with you if you are interested."
 

Arnir yawns and scratches the stubble on his chin. Slapping the still sleeping bar wench on her pert ass he buttons his shirt and walks out the door, down the stair and to his waiting party. Stuffing a piece of cheese in his mouth, he reaches into his backpack and pulls out a coin purse the contents of which he divides evenly among the six men at the table into stacks of 38 GP and 5 SP.
 

Bannock sits at the table downstairs, cupping a mug of cider with raw, wrinkled fingers.

"Agh. Here's a tip from Bannock, don't go falling asleep in the bath, lest you wake up lookin' like your granny in the morning," he says. "That'll do Hrimr. I can't say I'd mind having that handy spell in pocket."

After Arnir comes down and divvies up the common loot, Bannock takes a moment to munch on some bread and savor a wedge of cheese. Then he raises his eyes to the proud Elf. "That fellow Smythe deserved whatever you'd have dished him, but this is his turf. It wouldn'a gone our way. I seen enough barfights to know that much. Whatever I said, it was to make sure you didn't ruin your night with that fine little lady," he says with a wink. "'Sides, now you know the damn fool's name. If bedding his girl's not enough for you, then we can pick the time and place for whatever else comes."
 

Alric smiles wanly at Hrimr trying to process the bewildering slew of arcane jargon. The dark circles under his eyes and his ginger movements spell it quite plainly that he's very much hungover.

"I have 2 potions of healing. A potion that makes us strong as bulls? Hm, methinks Bannock is already that strong! Right now I would rather save my funds for steel but you still have my thanks."
 

"Those potions sound really handy Hrimr," says Torrent. "but won't you need some kind of tools to brew them? I'm not versed in such things, but I recall my mentor needing vials, strange tubes and pots to make magical liquids. Maybe the Baron's mage or the priest in town has some?"

Torrent and Diashan quickly finish eating and head out of the tavern informing you that they are off to explore and pick up rations and a few other supplies. They let you know that they'll be back around dusk.
 

Hrimr nods to Torrent.

"Yes I do need those things. I'm going to see if I can find some vials. Going to see the priest is a great idea as well."

Hrimr pulls out the everburning torch and looks to the party.

"Any of you have an idea of how much this thing is worth?"
 

Arnir chews silently as Bannock speaks. Along with sobriety, his common sense has returned and he's smart enough to know Bannock is right, but whether it's his pride, or perhaps a past of getting what he wants, Arnir finds himself unable to forgive last night's humiliation straight away. He simply nods and then turns to Hrmir:

"I have three potions of Cure Light Wounds- I'd be happy to give one to another member in the party." He pulls out the platinum necklace he's been carrying and the ivory necklace found in the elven village and examines all three pieces closely.

OOC: Greg, if I can take 10 or 15 or 20 etc, let's do that at your discretion. Arnir's bonus to appraise is +7.
If taking a roll is inappropriate, the applicable dice roll is below.
 

Lars sits down at the table, looking much better than the previous evening. "This is much better! I'll be hunting down a tailor and I'll be going up to buy a horse. Damn useful creatures and my back is sore from that huge pack. I'm sick of it. Anybody else want one? We could go together."

Lars digs in and polishes off a huge breakfast.

Lars says, "I would like one of those potions of healing, Arnir. So, what's this about a little lady?"
 

Into the Woods

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