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Six From Gate Pass - Chapter 3: Shelter From The Storm

Bannock is not with Arnir, or the others at the Inn. Some time after breakfast, he went out into town to find Brondwyn's relative, the smith, intending to get another's opinion about the nature of the devil's glaive, and to hopefully sell some of his excess weapons and supplies.
 

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The Baron asks that you come to a meeting so that he may discuss your reported journey through the fire forest."

Kirio walks into the tap room (he has been out buying rations) and hears Sir Delphin. He manages to keep his expression neutral, but sneers a little inside. He looks down at his cape and armor wondering what color would suite, then shrugs and hums the cape Cyan. He joins the others and adresses Sir Delphin "We are happy to see your lord Baron, but pray tell, what business has he with us? As I say, we will oblige, but why the interest?"
 

Lars' first order of business is to find a tailor. He asks to be fitted with comfortable, high quality travel clothes. Some leather breeches, some new boots, three new shirts, a vest and an oiled cloak to protect against the rain. All in dark colors. He promises to pay half again the asking price in order for the clothes to be ready by the next morning.

Lars then heads up to the Keep with Arnir, but heads off to see the stable master instead. He wants to buy up to eight horses depending on their general health.

He approaches a guard, "Well met fellow. I was told I might buy some horses here at the keep. Do you know who I might see about that?"

Lars will of course accept to see the Baron if the timing is right.
 

Thomas pulls a thick leather tome from the bookshelf and hands it to Arnir. "I am also a generalist. Those who work with Lady Timor generally are. The book I've handed you is one of my spell codices. I generally keep my spells spread out across a number of books as its a good safeguard against theft and, as you can imagine, I have alot of free time on my hands in this town. Flip through briefly and see what catches your eye. You're free to copy spells you desire, but I will ask for a small fee ..."

A knock on the door rouses Thomas from speaking. He heads out into the hall to greet the visitor and tells Arnir to peruse for a bit and he'll return shortly. As he exits the room he adds: "Its likely that Sir Delphin has returned and the Baron wants to start the meeting. In any case, you'll need a few hours to copy any spells and you can do so this evening."

GM: Thomas' spellbook contains the following spells:
Cantrips - all
1st Level - identify, burning hands, ventriloquism, jump, erase, comprehend languages, chill touch
2nd Level - false life, see invisibility, fog cloud, continual flame, shatter, detect thoughts
3rd Level - fireball, slow

Thomas' fee is 1/2 the normal cost for scribing each new spell into your spell book (as if you learned it on your own / found it on a scroll)


********

Lars, the tailor kicks other patrons out of his small shoppe in the market when he hears of your willingness to pay double the market rate. Having already served a wealthy elven adventurer, he is eager to continue doing business with people other than farmers looking for new boots. He assures you your order will be ready on the morrow and scrambles to measure you and ensure he has appropriate materials. With a smile on his face he wishes you well and sets to work on the new clothing.

Up at the keep, you are ushered towards the small stable that sits near the guard barracks. The stench of manure and hay fills your nostrils as you enter and inquire about horses. The stable master is a short pudgy man with dirty hands and greasy hair. While he would love to sell you eight horses, he explains that the keep serves no cavalry and only has 2 light steeds for messenger riders to use. Only the four knights in town have the other horses and those are their battle mounts. The stable master is willing to sell you a mule and a cart though for 23 pieces of gold. He says he'll throw in the harness and a week's worth of feed as well.

********

Bannock, the smith's relative runs a small forge in town and it is staffed by fellow dwarves. They appear to focus mainly on making and repairing the weapons and armor of the soldiers stationed here in East Watch.

The smith is happy to give you 1/2 the market value of the weapons you wish to sell. As for your glaive, both he and his assistants spend a great deal of time fawning over it. It is clearly beyond their skill to forge and they mention that its metal is completely unknown to them. Further, despite attempted washing and polishing, the jagged blade seems to be continually stained with blood. "Tis a gorgeous if evil lookin' weapon," says the smith, "but methinks it carries a curse o' somethin' magical aboot it. Ye need yerself a mage to crack that nut! The Baron has one up at tha keep."

********

Back at the Inn, Sir Delphin answers questions while he waits for Bannock's return from the forge.

"I believe I have already stated that his interest is in your reported trip through the Innenotdar Fire Forest. Given that nobody has traversed that obstacle in forty years, the Baron likely wants to discuss such an adventure. As one of my liege's sworn knights, it would be dishonourable of me to infer anything beyond that. The Baron will discuss the finer matters with you at the keep. Rest assured that food and lodgings will be provided should the discussion run into the late hours."

Upon Bannock's return to the forge, Sir Delphin introduces himself and then leads the party through town and up to the keep. When everyone arrives, you wait in the courtyard for Lars to finish his business with the stablemaster. Once Lars rejoins the group, you have your weapons confiscated and are ushered into the keep and asked to wait in a furniture filled sitting room on the second floor. Sir Delphin remains with you and continues to answer questions as asked, but sends a guard with a message that you have arrived.

********

GM: Phew! Just wanted to bring everything together and get the story moving again. If you're doing business and such, just feel free to tack on your last minute things to your post and we can assume it all happens before you're waiting to meet with the Baron.
 
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While at the forge, Bannock sells a longsword, his old glaive (since curse or no, the potential of magic only makes his new one even more appealing to him), and his two excess winter blankets. His entirely average negotiating abilities net him some 12.50gp, and he sheds 20lbs of weight.
 

Arnir smiles graciously as he spins the book around and casts read magic in order to understand its contents. As he makes note of the spells he's interested in, his smile fades and his brow furrows as he gauges the weight of his coin purse. "You know Thomas, we may be able to be of mutual assistance here. I notice that your spellbook has many spells I am lacking, and similarly, I know several you do not. Would you be interested in a trade for spells of equal value? There's no need to answer me right now- let's meet with the Baron first. It seems there's nearly a day's work for me inside this book!"
 

[sblock="for Arnir"]Lady Timor is a wizard of modest power. She rules one of the 9 fiefs of Dassen and therefore sits as one of the rulers on the Council of Nine (the body that makes policy and advises King Steppengard who rules all of Dassen. Lady Timor's personal lands and the site of her tower are protected by the Glaskeel Cliffs, a strange icy landform half a mile high that separates her territory’s plateau
from the lowlands. The Lady has long worried over Ragesian aggression and, being a mage, has been personally outspoken on the recent Ragesian scourge.[/sblock]

Thomas thinks about Arnir's request and says: "I think we can come to some arrangement regarding the exchange of knowledge. I would like to peruse your book as well, but as you say, let us first go meet with the Baron. He is ready for us and your friends."

Arnir is led downstairs by Thomas and brought into the waiting room where he joins up with the rest of the party. After about 20 minutes of waiting, you are admitted to a large room in the centre of the tower. The room is dominated by a massive round wooden table that is cluttered with maps and various documents, as well as pitchers of water and ale, tankards and plates with cold meats and cheeses. High-backed wooden chairs have been arranged around the table and banners and tapestries hang from the walls. Due to the lack of windows, the only light provided comes from torches that burn smokeless in iron sconces set along the wall.

Rising from their chairs on the opposite side of the table are four individuals. One of them, a bearded heavy-set man wearing a finely made golden torc around his neck and dressed in the rich clothes of nobility says: "Ahhhh, you must be adventurers from Gate Pass. I am Baron Melnar of Caldwell, the administrator of East Watch. We have heard much of you from some of our guards at the inn last night. Please come in and let us discuss a few matters of interest to me."

Thomas and Sir Delphin move forward and take their seats on the Baron's side of the table. As you spread out to claim your own chairs, the Baron continues speaking as he addresses the three other unnamed individuals in the conference room. "I see you have met my advisor Thomas and Sir Delphin. I have also invited the rest of my sworn knights." He gestures to his left and draws your attention to a broad shouldered ruddy-faced Dwarf who stands at attention. "This is Sir Belwick of Granitehold." To his right he draws your gaze to a lithe human woman dressed in a well-made tunic trimmed with gold and red. "Here is Lady Bronwyn of the Fords." Lastly he points his hand to the last individual, a half-elf dressed in well-fitting leathers with a dull green cloak. "Lastly, this is Sir Edwin of East Watch." Each of the knights bow slightly and take their seats.

Once all are seated, a few servants move about and pour ale and water for everyone. As the refreshments are passed out the Baron becomes a bit stern and opens the discussion with a curt question.

"So, we hear that you traversed the Innenotdar Fire Forest. We also hear that by virtue of that passage you somehow put the cursed flames out. Have we heard correctly?"
 
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Baron becomes a bit stern and opens the discussion with a curt question.

"So, we hear that you traversed the Innenotdar Fire Forest. We also hear that by virtue of that passage you somehow put the cursed flames out. Have we heard correctly?"

Kirio forces a sneers from his face as the baron begins his questioning
"self entitled fat pig... likely hasn't had to make a true decision or raise a little finger the whole of his fat life... nobles"


A warm Smile spreads on Kirio's face as he addresses the baron "You have indeed heard correctly my lord baron. Rest assured it was a matter of survival..., not wanton heroics. The entity responsible for the fire coerced us into its service to secure its freedom, the penalty for refusing was death." Kirio sighs, "to make a long story short my lord, an immensely powerful being was trapped by a wood elf warrior 40 years ago, and then kept imprisoned by the magical song of the Fey which inhabit the forest. They feared letting it escape would destroy the forest forever. In order to escape we were forced to convince the fey to release the creature... It's release has allowed the forest to stop burning, and it is as we speak beginning it's long road to renewal. The whole thing tragically was a result of various powers converging at the worst possible time, and resulted in a most horrific curse which created the forest of fire and doomed all withing to everlasting hell. Such a tale rarely comes about, so tragic... I have already begun to compose a epic five part poem on it... but I fear it is nowhere near ready for an audience." Kirio pauses and looks around the gathered knights... "I realize this may mean more attention to your outpost than you are used to... The elf road is open once more, with only more traditional dangers to oppose traffic. More commerce I'm sure, but more trouble as well no doubt." As he speaks, Kirio tries to remember what he know about the baron and the local nobility...
 
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Hrimr keeps quiet as his listens Kirio speak of their adventures in the forest.

He looks to Sir Belwick and gives him a nod and a grin. Hrimr tries to remember if ever met or heard of a Sir Belwick.
 

[sblock="for Kirio"]Baron Melnar of Caldwell was once a respected knight in Dassen. As a reward for services rendered in her name, Lady Timor elevated him to the rank of Baron and placed him in control of East Watch - a town that had increasingly less strategic value against Ragesia due to the Fire Forest. Thus, his appointment as Baron here was generally considered to be a place of retirement.

As for nobility of Dassen, the nation is ruled by King Steppengard who has 9 lords and ladies (Council of Nine) that serve as his advisors and the electorate for decisions. These lords and ladies rule the fiefs that make up the kingdom. East Watch is located within Lady Timor's lands.[/sblock]

[sblock="for Hrimr"]There is nothing particularly special about Granite Hold, asides from its proximity to Ragesia. Its one of dozens of Dwarven settlements in the mountains surrounding Dassen. Of Dwarven knights are rather common in the kingdom and nothing you can think of brings forth more detail on Sir Belwick.[/sblock]

"I see." says the Baron with a furrow in his brow, "I must say that this news concerns me greatly. We received some messenger birds recently detailing the Ragesian siege of your home city. Additionally, the Ragesians are beginning to spread their tendrils towards Shahalesti and here in Dassen. The loss of the flames is ... unfortunate given our proximity to the war at Gate Pass. I don't believe you did anything intentional with your actions, as you say it was your lives on the line, however...what is your purpose here in the kingdom?"

As the Baron finishes speaking he waves over a servant and informs him to dispatch an order for a rider to make haste to Innenotdar and confirm the situation as described by the party.
 

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