Six From Gate Pass - Chapter 3: Shelter From The Storm

GM: Hey guys, I'm heading to NYC for the weekend, so I won't be around much to post. I should have the map updated and Round 3 ready to go on Monday.
 

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Round 3

Kirio, though you were sure your aim was true, your arrow misses the spider and quivers in the webbing floor. The shadows seem to play with your eyes.

Kirio, in terms of knowledge, you're fairly confident that there is something otherworldly or planar about this spider, but you can't put your finger on it.

The massive spider slowly creeps up from behind the island of stone. It raises its front limbs and hisses. You each feel like the spider is staring at you with a menacing intent.

GM: Kirio, the spider you shot at was outside the range of either Arnir or Alric's light source and the 25% chance of concealment therefore applies. Roll below.


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Initiative

1 - DM #1 (H)
2 - Hrimr
3 - Bannock
4 - Alric
5 - Arnir (and swarms)
6 - DM #2 (L)
7 - Kirio

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Round 3
 
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Hrimr struggling in the webbing attempts to concentrate and call down another bolt of lightning on the spider engaged with Alric.

But some webbing gets into his mouth and he's unable to call to the storm.


OOC: Dc is 18
 

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South Harbour (Roof of Warehouse)

Lars, you spend hours atop the roof. Your clothes are completely soaked through with cold rain and if you were not permanently enchanted to withstand the elements by the boon of the entity known only as Indomitability, you would be feeling tired and sick. Your muscles however are pinching and sore from laying on the slick tiles.

Nothing of real interest takes place inside the warehouse after you witness a murder. The goons inside play and drink for a while longer, toss meaty bones to the animals or beasts being kept in nearby cages and lounge about. Eventually, all but one of the thugs leave the table below the window and head to different parts of the warehouse. Lanterns begin to burn down, casting more shadows, and the sole individual (the fellow with the two handed sword) is snoring in a chair with his feet up on the table.

Lowduke has not emerged from the office and the other thugs have not returned. It is perhaps midnight at this point.
 

Bannock wheels, and charges headlong at the spider on the end of the jutting platform, ignoring the swarm to his left and favoring the much larger and juicier target. He drives his glaive into the spider in a terrible blow, ending his movement in G-5.
 
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Bannock, your attack punctures the carapace of the beast and a torrent of yellowish ooze pours out. With a gargling hiss the creature writhes on your weapon before its legs curl up and it goes still.
 

Seeing the vile opponent before him dispatched by Bannock's keen glaive (though the grotesquery of the scene causes bile to rise in his throat), Alric turns his attention to aiding his comrades for the moment.

Alric moves to G3, sheathing his blade along the way. Upon reaching his destination he throws his meaty leather clad hands into the entangling webs constricting Arnir and pulls upon them with all his available might.

OOC: Strength check coming to aid Arnir in freeing himself.
 

Lars spends a few minutes stretching his arms, shoulders and fingers, trying to warm them up a little.

He gets up and tries to shift the crane so that its arm is positioned closer to the skylight. If the process turns out to be extremely noisy, he stops. He also takes a moment to untie his grapple, and he ties the rope securely to the roof, so that ha can make a quick getaway and not lose the grapple.

When that is done, he takes 20 to pick the lock holding the skylight closed. Assuming he succeeds, he looks down and watches for movement below. He then carefully lifts the window open. He listens carefully, praying that the beasts below don't start howling when they feel the wind and humid air from above.
 



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