Six From Gate Pass - Chapter 3: Shelter From The Storm

Lars feels a thrill of excitement when he hears the voices below. He makes his way carefully back to the skylight so that he can watch the proceedings below.

He will watch, taking care not to be seen, until something interesting happens. If the well-dressed guy leaves with the egg, Lars will want to follow him.

If things happen out of his sight, he will return to the edge of the roof, recover his grapple, and simply tying his rope to a suitable anchor, he will climb back down to the boardwalk. He then tries to spot a good hiding spot in view of the door.
 
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Bannock edges forward to G3, wincing as he sees Alric's plight. He looks back at Arnir, and takes a moment to relish the sight of the big-headed Elf struggling in such an undignified position. He considers leaving him there and charging into battle with the huge spider, but then he remembers that Arnir is the only one among them who could bring fire into the fight. He tries to free the elf from his sticky bonds.

Perhaps due to the ongoing weakness afflicting him, he makes little progress, and turns back to the hissing, beastly spider.

"Come on then, you googly eyed bastard!"
 

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South Harbour (Roof of Warehouse)

Lars, you shuffle back to the rooftop window and peer inside. For a while, nothing interesting happens and the far door to the office does not open. The thugs continue to play dice and drink. You take a moment to examine them. All three are human, but their build and how they are armed marks them as quite different. One wears a breastplate and has a long, curved two-handed sword strapped to his back. Another is dressed in studded leather and two short swords hang from his belt. The last is a woman, though it takes you a while to realize it due to her square jaw and flat chest, who dresses in common clothes and appears to be armed with nothing more than a dagger.

After 20 minutes of waiting, you hear a muted shout come up through the warehouse and the thugs quickly stand up and bare their weapons in concern. A few more tense minutes pass and then from the direction of the office come two more human thugs with crossbows slung over their backs, including the one from the front who walks with a lit pipe in his mouth. Behind them, dragging the bloody and unconscious body of the well-dressed man, is Nathan Lowduke. Nathan gestures to the corpse and says something that you cannot hear. The thugs then pick up the body and drag it back towards the rear of the warehouse. You follow them with your eyes and see that they have now opened up a trap door in the floor which you didn't notice before. Unceremoniously, they kick the body into the water with a splash you can hear all the way on top of the warehouse. Nathan walks over, wipes his dagger clean on a rag and tosses both into the water as well. He adjusts his fur lined cloak and then heads back to his office.
 

As the tiny vermin begin to swarm all over Alric he begins to panic and flail his arms. He spends a moment trying to keep them from crawling under his armour or up his legs by stamping his feet then realizes the efforts are quite futile while he stands in the middle of the swarm. He then moves to F4 feeling some relief that he's escaped the vile vermin (while trying to choke down the bile in his throat being ejected from his stomach by his revulsion of the swarm). Although when he turns around he sees the giant spider standing on the edge of the stone, with all eight eyes ferally boring into him. Knowing there's nothing more to it, he moves the rest of the way towards the giant spider, to F6 and swings the gleaming cobra head sword in a wide horizontal arc. Though he stumbles slightly on some webbing when he begins to swing his weapon causing it to sail fairly wide and harmlessly over the fearsome creature.
 
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Arnir laboriously struggles to move just in front of Hrmir (G3) and fumbles with his bow as he attempts to kill off some of the nasty critters Alric has left behind. "son of a bitch....Weave damned spawn!....odious beast...:):):):)...:):):):)!" Arnirs fingers crackle with electricity for a brief moment before it evaporates and Arnir screams with frustration
 
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As Alric fumbles with his sword and strikes the ground with a clang, the large spider snaps forward with its dagger-sized fangs, seeking the warm exposed flesh around Alric's neck and collar. Perhaps due to its wounds, the spider is slow and clumsy in its strike, granting Alric enough time to block the poison dripping fangs with his shield.

The second large spider scurries down the stone and moves along the web (to (L,M,8,9) before it once again raises its bulbous rear and sprays another jet of steaming webbing towards Hrimr. The webs cling to the dwarf, entangling him.

GM: Hrimr, given that call lightning requires you to concentrate on the spell to summon bolts, you must succeed on a concentration check in order to do so (DC = 15+spell level) in addition to casting new spells.
 
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GM: Let's follow the initiative order, shall we Hrimr?

Arnir delayed and so jumped in at a different time. Kirio is next. You're up next round.
 

Lars watches in fascination as Lowduke goes about his grisly business. Lars decides to lay low and settle in for a long wait if necessary. He makes himself as comfortable as possible, and waits for the warehouse's occupant to hopefully leave.

OOC: Lars is willing to spend several hours if need be.
 

Kirio wracks his brain about the monstrous spider that has as of yet decided to stay out of the fray... he feels as though he should know something about it...

Having more pressing concerns however, he raises his bow once more and aims at the spider on the floor (L,M,8,9) and lets fly... "you know... I would very much like to leave here now... if this fight does not turn around I am seriously leaving... Bannock and Alric should pick up Arnir and Hrimr and off we go yes?"

OOC: If Kirio knows something on the upcoming knowledge check he shares with party...
 

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