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Caves (Shrine)
Hrimr, your dwarven intuition tells you that the switch back stone stairs lead you down about 50 feet from the room above. The stairs end at an archway that takes you into a small circular room that is no more than 30 feet in diameter and only 15 feet high. You enter the room from the West (presumably the pit into which Alric fell sits about 10 feet lower and to the South beyond the wall) and immediately notice the large stone statue of a winged serpent baring its fangs along the Southern wall. Light from Arnir’s spell glimmers against two brilliant green emeralds set into the statue’s eye sockets. At the base of the statue sits a large stone chest, perhaps 10 feet long by 5 feet wide. The walls of the room were likely painted in frescoes at one point, but now only muted colours and stains remain. Also set along the walls are a number of stone shelves that are cluttered with the stubs of old tallow candles now covered in dust and mold. To the North is a short hallway that ends at a cobweb covered stone door.
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South Harbour (Roof of Warehouse)
Lars, you shuffle along the roof, making minimal noise compared to the rain slapping down on the clay. When you reach the window, you are able to peer down into the building.
You can see that there are likely hundreds of wooden crates stacked everywhere inside. Most run along the walls, but there are a few large piles that reach almost up to the ceiling of the warehouse, or run in long aisles between thick wooden pillars. The result is a relatively labyrinthine layout. Towards the front of the building you can see that a closed wooden door leads to a room built within the warehouse – likely an office or something.
Directly below you are three of the cronies that were present with Lowduke that night he was attempting to sell the egg to the noble at the Bronze Trident. They are sitting at a round wooden table, drinking beer from a nearby keg and tossing dice for silver pieces. One oil lantern burns on the table, and a few others sit around on the tops of crates or hang from nails in pillars throughout the building. Though lit, it is still dim and shadowy. Nearby to the table are a few iron cages filled with old hay. You can faintly make out a furred limb, a scaled tail or a clawed paw emerging from the edges of the cages.
GM: | Lars, the crane is pretty much a basic rope and pulley secured to a long horizontal beam which is affixed to a vertical beam on a circular base which can be rotated (so that the rope and pulley hangs over the warehouse, the sea, the boardwalk, etc. within its radius) with some elbow grease. Disable device or Knowledge: architecture/engineering would probably allow you to operate/jury rig the machine. However, it looks like its been out of use for some time - Knowledge: architecture/engineering would also tell you its condition. | |