Six From Gate Pass - Chapter 3: Shelter From The Storm

When Alric reaches the top of the pit he nods his head with a small amount of embarrassment from having been caught in the trap. He hands the key to Kirio to do with as he wills and appreciatively examines the interesting cobra head bastard sword.

"Astonishing... it looks as if the time that has so claimed the yuan-ti of this sarcophagus has left this blade unfettered. Though the hilt is not really my style, I find myself enamored by the quality of the blade. I would make good use of this sword if there would be no objections against it."

If no objections arise he speaks with Arnir to learn the qualities of the blade and learn how it is used.
 

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South Harbour (Roof of Warehouse)

Lars, you make it to the top of the warehouse without any trouble and even pause to take in the night lights of the city and the harbour.

The roof of the building is slightly peaked in the middle and made from moss-covered clay tiles that shed the falling rain. Needless to say, footing is important up here and it would likely be risky business to run or tumble. Closer to the seaside of the structure is a large glass window skylight, also slightly peaked. It measures about 15 feet by 15 feet and is fastened by a heavy lock. Lantern light emanates upwards from the window. Nearby, built upon the roof, is an old crane that likely could have been used to raise cargo off a moored boat and deposit it into the warehouse.

It is a simple enough matter to make it over to the glowing window, but you will require your own light source to safely navigate or search the rest of the roof.

Lars reels in the rope behind him so that it doesn't dangle onto the boardwalk below. He leaves it coiled neatly with grapple still firmly hooked in case he needs to make a quick exit.

Lars then starts moving forward on his hands and knees, careful not to dislodge loose clay tiles. He approaches the large skylight and peers inside.

OOC: Could Lars maneuver the crane so that he can use it to get down onto the boardwalk or into the warehouse?
 

Alric, still badly hurt by the fall, decides to refresh himself with a potion of cure light wounds while he admires the yuan-ti sword.
 

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Caves (Shrine)

Hrimr, your dwarven intuition tells you that the switch back stone stairs lead you down about 50 feet from the room above. The stairs end at an archway that takes you into a small circular room that is no more than 30 feet in diameter and only 15 feet high. You enter the room from the West (presumably the pit into which Alric fell sits about 10 feet lower and to the South beyond the wall) and immediately notice the large stone statue of a winged serpent baring its fangs along the Southern wall. Light from Arnir’s spell glimmers against two brilliant green emeralds set into the statue’s eye sockets. At the base of the statue sits a large stone chest, perhaps 10 feet long by 5 feet wide. The walls of the room were likely painted in frescoes at one point, but now only muted colours and stains remain. Also set along the walls are a number of stone shelves that are cluttered with the stubs of old tallow candles now covered in dust and mold. To the North is a short hallway that ends at a cobweb covered stone door.

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South Harbour (Roof of Warehouse)

Lars, you shuffle along the roof, making minimal noise compared to the rain slapping down on the clay. When you reach the window, you are able to peer down into the building.

You can see that there are likely hundreds of wooden crates stacked everywhere inside. Most run along the walls, but there are a few large piles that reach almost up to the ceiling of the warehouse, or run in long aisles between thick wooden pillars. The result is a relatively labyrinthine layout. Towards the front of the building you can see that a closed wooden door leads to a room built within the warehouse – likely an office or something.

Directly below you are three of the cronies that were present with Lowduke that night he was attempting to sell the egg to the noble at the Bronze Trident. They are sitting at a round wooden table, drinking beer from a nearby keg and tossing dice for silver pieces. One oil lantern burns on the table, and a few others sit around on the tops of crates or hang from nails in pillars throughout the building. Though lit, it is still dim and shadowy. Nearby to the table are a few iron cages filled with old hay. You can faintly make out a furred limb, a scaled tail or a clawed paw emerging from the edges of the cages.

GM: Lars, the crane is pretty much a basic rope and pulley secured to a long horizontal beam which is affixed to a vertical beam on a circular base which can be rotated (so that the rope and pulley hangs over the warehouse, the sea, the boardwalk, etc. within its radius) with some elbow grease. Disable device or Knowledge: architecture/engineering would probably allow you to operate/jury rig the machine. However, it looks like its been out of use for some time - Knowledge: architecture/engineering would also tell you its condition.
 
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Kirio's eyes gleam with greed, but he waits patiently for Hrimr to inspect the room before venturing forth..., he inspects the winged serpent statue serpent from afar and racks his brain for any memories from the countless tomes and tales he's come across over the years...
 


If no objections arise he speaks with Arnir to learn the qualities of the blade and learn how it is used.

Arnir, having looked like a cat afraid of water as the room rumbled and roared to life, regains his composure as Alric, risen from the dead, brings the sword to him.

"Ah, a marvelous bit of kit, that, if a bit gaudy for my tastes....You'll find it more deadly than a common bastard sword, and rather conveniently given our present circumstances, upon your command it will glow like a torch."

Having said that, Arnir follows the others trepidaciously down, pulled along by his lust for wealth and power. The light glowing from his bow pulsates softly as he pads down, nervously running his finger over the red dragonscale grip of the bow. His eyes bulge as he sees the chest, but recalling only too clearly what had happened to Alric moments before, he waits to see what happens.
 



Alric smiles and nods appreciatively at the ingenuity of the sword as well as Arnir's prowess in understanding such things. As if elated by the fact he activates the sword's function for shedding light and walks into the hidden room until he stands about 10ft behind Hrimr, holding the glowing weapon as if it were a torch.

He looks up at the emerald eyed statues, "Emerald is your colour is it not Kirio?"
 

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