Six From Gate Pass - Chapter 3: Shelter From The Storm

Arnir nods to Kirio "I'd like the key as well. Is there any chance we could weave that spider silk into a rope? Silk should be plenty strong enough to support the weight of one of us. The only alternative I can think of would be if we could make steps down the chute out of the rock somehow...but chiseling it would take days."
 

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Arnir spins on his toes to face Hrmir "You. Can't you shape rock at a whim? I saw you do it in Seaquen. Must we stand her contemplating weaving ropes while you, the keeper of caves could be fashioning a way down for us!? It's but simple arithmetic to see a ladder of 60'x1'x3" would be sufficient for our task. Hurry up man, or must I teach you how your own spells work?"

Arnir throws his hands up in exasperation as he walks away from the mouth of the pit and looks at the sword Kirio is inspecting. He first casts detect magic on it, and then tries to identify its properties.
 
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Hrimr gets fluster and blushes red.

"Of course I can do that! ...I just didn't think I could make a ladder that could reach the bottom. I'm not that good with numbers. Maybe your smart elven arse should come and make sure I've got the dimensions right."

Hrimr goes back to the hallway to find a stone of sufficient size. He chants in Dwarven and when he stops his hands turn the colour of the stone. He begins to fashion a ladder from the stone. As Hrimr works his hands the ladder takes shape and starts jutting out of the hallway into the room. When it's done he lowers it down to the bottom careful not to hit Alric with it.

"I can climb down and heal him. Worst comes to worst I can fly out of the pit if need be. Any objections?"
 

GM: Hrimr, I'm going to assume that the party helps you move that ladder around because it probably weighs somewhere in the vicinity of 600lbs. :)


[sblock="for Arnir"]The blade is a +1 Bastard Sword. Upon command, the blade will also shed a pale green light with the intensity of a torch. [/sblock]
 
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South Harbour

Lars, you find the warehouse that Nathan Lowduke is supposedly occupying without any trouble. It is perhaps a 5 minute stroll from the Bronze Trident, along the waterfront boardwalk. It sits nested between a fish monger and a rope maker, just as Marion explained to you.

You hide easily in the shadows across the street, managing to avoid most of the constant rain by an overhang from a nearby building. The warehouse has a broad set of heavy wooden double doors as its front entrance - a thick iron lock fastens them into place. The boardwalk runs along the side of the warehouse, towards the rear of the structure which appears to be suspended over the ocean on barnacle-crusted stilts. The building stands about 25 feet high and has a few windows running along its boardwalked sides (maybe one every 20 feet, and 5 feet off the ground). Some windows have been boarded up, but one or two have plate glass panes that have been opened slightly to let in fresh air.

Nobody comes or goes while you watch, but you can see dim lantern light spilling out from the open windows.

Lars makes his way towards the seaward side of the warehouse. Looking around to see if he is being observed, he takes out his grappling hook and rope, and starts twirling it. He releases and throws the grappling hook over the edge of the roof. Once it lands, he pulls back slowly on the rope. He hopes that it will catch and allow him to climb all the way up.
 

"Hrimr, if you need help or want me to climb down, I can do it. I used to scramble up on the district walls all the time as a lad! I may not look it, but outside this plate I'm as surefooted as a goat!" says Bannock with no small measure of pride.
 

"Thank you Bannock, but I will climb down first. If I need any help I will call up to you."

Hrimr leaves his shield beside the pit. He swings his leg over the side and tests the first rung on the ladder. He then begins his descent, taking his time lest he falls as well.
 
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Hrimr makes it down to the bottom of the pit with little trouble using his makeshift stone ladder.

He winces when he sees Alric's still form impaled on the spikes. He slowly eases his body from the spikes and props him up in the corner of the pit.

"Time to take care of these ghastly wounds."

Hrimr begins to chant and channel positive energy. He releases it into Alric's body and the holes left by the spikes begin to close. He does this a second time to ensure Alric will be healthy enough to climb out.

"By Moradin's merciful maul Alric, you'll be all right. I was worried we lost you to the damnable trap."
 

Kirio peers down and calls our to Alric "That was a fun ride wasn't it! Really makes you feel... alive. Or you know, close to dead in your case, but not dead, which is exhilarating no??? Be a good fellow and make sure you remember to bring that key up with you when you come up... and hey, there's a nice sword here you should take a look at."
 
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