Six From Gate Pass - Chapter 3: Shelter From The Storm

Hrimr gasps as Alric disappears from sight down the trap door.

"By Moradin's boundless beard! We have to find out if he's all right!"

Hrimr begins searching the room for trap doors and other possible switches.
 

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Caves (Tomb)

Hrimr, you spend a few minutes combing the room. You find the now obvious trap door and spot enough evidence to note that the door is linked to the lid of the sarcophagus. The only trap door sits in front of the sarcophagus, so standing to the sides or the rear is safe.

You also find something hidden in one of the reliefs within an arch along the North wall. You're able to remove the small stone shield from one of the carved Yuan-Ti in the scene, which reveals a deep key hole set into the stone.
 

Kirio peers at the keyhole over Hrimr's shoulder and shakes his head "Alric took the key we found didn't he...?"

Kirio moves to the grand sarcophagus again, being careful to stand at the rear to avoid the trap "stand away from the trap, let's open it and see what we see...". Kirio once more opens the sarcophgus, and props it open with one of his daggers (sparing a look inside to see if there is anything within), and then kneels by the edge of the trap and calls down "Alric, can you hear me??" to the others "Hrimr, can you see down there, I can't make anything out?"
 

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Caves (Tomb)

Kirio, a blanket of dust flows off the lid of the sarcophagus as you lift it up and prop it. Inside is the mummified remains of a very large Yuan-Ti with the body of a snake, the head of a cobra and the arms of a humanoid. It is unadorned and crumbling from age. Held across its chest is a bastard sword in a scabbard wrought with golden scales. The pommel is in the shape of a cobra's head and likely make from gold. Additionally, your active detect magic spell identifies an aura surrounding the sword.

The trap door on the floor whips open with the same cranking of gears, and your voice echoes down the shaft as you call for Alric. You receive no reply.
 
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Caves (Tomb)

Hrimr, at the edge of your darkvision, you make out the mangled form of Alric. You inform the party that his crumpled form is laying at the bottom of the pit, 60 feet down, with three metal spikes impaling his body: one through the shoulder, one through the chest and one through his left thigh. Blood covers his wounds and is splattered all over his face. He is not moving.
 

Hrimr sighs and mouths a quick prayer.

"Moradin, speak well of this man to his gods. May they take him into their kingdom, where he may dwell for all eternity."

Hrimr stands up and dusts off his chest. With a solemn tone he speaks to the party.

"Alric is about 60 feet down there with three metal spikes through his body. He isn't moving. I think he's gone."
 

"That did not go well. Can anyone pick a lock? I have no rope, but I can descend down soft as a feather....That doesn't solve the problem of how to get back up, however. Does anyone know if Alric had a rope on him? Do you Bannock?"

OOC: Does a character have to be conscious in order to use a potion? Can they be fed one?
 


Kirio stands and smirks sadly... "I do not have any rope, and am afraid I have no skill with locks, would that our friend Lars were with us. I am honestly not sure what we can do for Alric without rope. You could get down safely with your spell, but as you stated yourself, how do you get back up... we could rummage through the goblin camp to see if we could fashion something...? with the boon he will not die for a couple of days, but will eventually die of exposure. I would not mind getting that key..."

Kirio shrugs and moves back to the grand sarcophagus. He removes the bastard sword, admiring the cobra headed pommel. He sits with it and begins examining it more closely, running his hand along its edge, trying to feel out its properties.

After a little while gets up again and shrugs indicating the sword "this has magical properties... but a bit beyond me right now as to what."
 
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