Six From Gate Pass - Chapter 3: Shelter From The Storm

Arnir taps his foot impatiently "Would that they could ascend ladders as quickly as Alric fell to his death..."

He then walks over to examine the keyhole in the wall, his curiosity burning a hole inside him.
 

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South Harbour

Lars, to reach the seaside, you slip around all the way to the back of the warehouse. You're forced to duck below some of the windows that face out onto either side of the building, but given their height from the boardwalk, you barely need to lower your head in order to pass unseen.

At the back of the warehouse, rain falls down on you and the crash of the sea waves sprays salty mist on you. As you prepare your rope and grapple, you can faintly make out the burning night lanterns of the Elven warships that bob on the swelling waves out at the edge of the harbour.

You throw your rope and hook up to the roof and thankfully, the sound of the water and the patter of precipitation on the wall of building masks the heavy metallic thud of the hook hitting the roof and sliding into a firm hold. You are now faced with an unpleasant climb.

GM: Lars, you'll need to make climb checks to reach the roof. The building is 25 feet high and you can only move at 1/4 your speed when climbing (about 7 feet a round). Thus, you'll be required to make 4 climb checks. The DC is 7. If you fail by 4 or less, you merely make no progress. If you fail by 5 or more, you fall.
 

Lars smiles in satisfaction as he feels the grapple hook itself firmly. Not wasting time, he rubs his hands and looks up. Despite the wet windy weather, the climb is child's play to him. He quickly shimmies up the rope and surveys the warehouse's roof.


OOC: Lars as a climb skill of +7, so rolling just for form's sake...
 

Alric drunkenly rouses from his coma after a few good slaps from Hrimr. For a few moments he mumbles some nonsensical statements as if he were still in a fitful dream.

"...mmm.. hmm.... the shield... mmm... is broken..... ... hmmm ... mm, only ... the gods... mmm...."

When Alric finally comes around to something that can be called lucidity he looks glassy eyed at Hrimr. A look of disbelief washes across his face momentarily, then he grimaces and slowly clambours to his feet, obivously in extreme pain.

"Thank you my friend," he says to Hrimr clapping his shoulder with a pale shadow of the strength he usually has. Alric then limply climbs the stone ladder giving no notice to its odd existence.

Though his limbs are still numb from the constant healing and his energy low from the near death, his fingers slip from the smooth stone ladder. so he tumbles back into the pit...
 
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Hrimr smiles to see Aric up again. He waits at the bottom of the pit while Alric climbs up. Hrimr looks around the pit to see if anyone else has fallen into this trap.

OOC: If I see nothing I'll climb up after Alric
 



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Caves (Tomb)

Kirio, you slide the large iron key into the hole in the frieze. You feel it connect with something inside and you're forced to use both hands and use your body as leverage to turn the key against a heavy hidden tumbler. You only need to turn it once and you soon hear a number of loud, strange sounds. Like some grumbling beast being woken from ancient slumber, a deep rumble and roar vibrates through the stone floor and carved wall. Clanking metal gears tumble into one another and then you hear the muted sounds of heavy stone blocks colliding and a weird sound that seems to be running water, but is more likely flowing sand or gravel. The sound builds and suddenly the western most arch on the frieze begins to rumble, quiver and finally begins to slowly sink down into the ground.

After a few minutes, the panel has fully sunken and has revealed a hidden passageway in the stone. The dusty floor and cobweb strewn corners and ceiling reveal a narrow switch-back stairwell that leads deeper down into the caves.

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South Harbour (Roof of Warehouse)

Lars, you make it to the top of the warehouse without any trouble and even pause to take in the night lights of the city and the harbour.

The roof of the building is slightly peaked in the middle and made from moss-covered clay tiles that shed the falling rain. Needless to say, footing is important up here and it would likely be risky business to run or tumble. Closer to the seaside of the structure is a large glass window skylight, also slightly peaked. It measures about 15 feet by 15 feet and is fastened by a heavy lock. Lantern light emanates upwards from the window. Nearby, built upon the roof, is an old crane that likely could have been used to raise cargo off a moored boat and deposit it into the warehouse.

It is a simple enough matter to make it over to the glowing window, but you will require your own light source to safely navigate or search the rest of the roof.
 

Kirio grins like a bit of a maniac as the floors rumbles and the frieze lowers to reveal the hidden passageway... "This is fun isn't it, exiting even. I'll not let it be said I don't learn from my mistakes however" He looks to Hrimr expectantly "you are far better suited to this than I... shall we?"
 

Hrimr nods at Kirio's suggestion.

"You're probably right, if there is another trap I may be the best person to find it. Give me a moment and we'll head onward."

Hrimr takes of his pack and rummages through it. He finds the scroll of cure serious wounds and puts it into his belt incase he needs to grab it quickly.

"Lets move out. I'm out of healing spells so don't be afraid to use the potions of cure light wounds you have. Bannock take this."

Hrimr hands him a potion of bull's strength.

"I know you're still weak from the spectre, if we run into trouble this potion will increase your strength."

He then waves the party forward as he descends down the secret set of stairs, keeping an eye out for any other traps."
 
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