Six From Gate Pass - Chapter 3: Shelter From The Storm

GM: Alric (DC 11), Bannock (DC 16) and Hrimr (DC 11) require additional Fort saves against the poison in your systems. Hrimr grants +4 to Bannock and Alric as per his Heal check. Please make your checks on your next post as they take effect while you're in this room
 

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Lars hangs on to the crossbeam and for the first time, feels truly grateful for Indomitibality's boon, though he retains his misgivings about the eventual price to pay.

Lars scrabbles to haul himself to a sitting position. He then huddles to conserve warmth while he waits for Lowduke's thugs to appear. If they make their way near Lars, he will cast Silent Image over himself to make it appear that there is some stray lumber lying on the crossbeam instead of himself.

While he waits, he inspects his whereabouts and maps out a path to return to the street that doesn't rely on his pityful swimming skills. He eyes the rough surf warily, not liking his chances in it.
 

Alric accepts Hrimr's ministrations quietly and looks upon Bannock's still form with anxiety. He continues to grip his glowing sword as if his gauntleted fist were frozen in rigamortis. The blade is quivering slightly.

"Poor lad... gods I hope you pull through. I'd hate for you to suffer from my own mistake of leaving you open to that thing."

Alric then feels the wounds the small spiders made begin to burn and he detects an acrid taste in the back of his mouth. He grits his teeth and attempts to bear it.

OOC: I forgot to include Hrimr's heal check +4. The total is actually 11. It might be meaningless however as I've rolled a 1.
 
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Seaquen - Under the Warehouse

Lars, over the next hour or so, you can hear Lowduke's men moving about inside the warehouse and along the boardwalk which skirts the building. One of them, likely the spell caster, moves around the building while shining a magical light down into the water and under the building. Perhaps due to the angle, or maybe the caster's laziness, you are not spotted and you finally hear him mutter, curse and head back inside. Another hour of waiting yields further quiet, short of a minor muted tirade by Lowduke which you can hear through the floorboards.

It is now 2 or 3 in the morning and fatigue is beginning to get the better of you. You can see, now that your eyes are adjusted, that another horizontal beam sits about 6 or 7 feet away from you towards the edge of the building where it meets the boardwalk. You could swing over to it like you did the one you are currently resting on. You would then need to make a similar move to the edge of the boardwalk and then climb the rest of the way up.

Otherwise, you are in for a cold, dark swim in the ocean.

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Caves - Shrine

Alric, you feel the many wounds itch, burn and scald your skin and insides. Bile rises in your throat and you shiver while simultaneously sweating. Your muscles begin to feel weaker and you realize that despite Hrimr's assistance, your body has succumbed to the venom.

GM: Alric, you lose 3 points of Strength.
 
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Lars suddenly realizes that he dropped his sword inside the warehouse just before jumping.

He prepares himself mentally and then, not terribly optimistically, Lars positions himself for maximum leverage and swings himself across to the next beam.
 

Lars suddenly realizes that he dropped his sword inside the warehouse just before jumping.

He prepares himself mentally and then, not terribly optimistically, Lars positions himself for maximum leverage and swings himself across to the next beam.
 

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Seaquen - Under the Warehouse

Lars, you successfully leap to the next beam. Pulling yourself up again, you see that you will require one additional jump to reach the edge of the boardwalk. Given that the walk is so close to the warehouse above you, you will then need to climb under the boardwalk in order to reach the other side where you can then pull yourself up.

GM: Basically, one more acrobatics check and then a climb check to get up the boardwalk.
 

Arnir Spins on his heels to see if his party makes it through the door, standing rigid and wide-eyed as the charging spider fills the frame of the door, only to have Kirio slam it shut in an instant. He stands nervously, as taught as the string on his bow as the spider attempts to gain entry, scraping and clawing at the stone. At last the spider gives up that mode of pursuit and Arnir visibly deflates, pausing for a moment before attacking the webbing that constrains him.

"You know.." He begins contemplatively "We are in that beast's home. It will try for us again before we are finished here. We need to be ready." Then as if he has just remembered who he is and who he is with he looks at Bannock "Will he make it?"
 

Bannock's eyes snap open and his chest heaves as he sucks in a huge breath, then he coughs and sputters up some blood and bile. He rolls on his side and coughs again, and pants for a while. Miraculously, beyond the mundane pain of his wounds, he feels no ill effect from the huge spider's venom. He leans up on his elbows and looks at the door, then the group.

"Ugh, damn. I thought maybe I'd died and gone to a better place, but I can see I'm still 'ere." *cough* *cough* "Thanks Kirio. I should be ok in a day or two. Did we get the eight legged bastard?"

Bannock coughs up a little bit more blood before his breathing finally steadies and he seems collected enough to get up.
 
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Hrimr shakes his head.

"No we didn't get him. We pulled you out of there and closed the door on him. We need to rest. I'm almost out of all my spells and I would imagine Arnir is almost spent as well. After the beatings you and Alric have received today I will need to prepare some healing spells. I can fix you and Alric up after we rest."

Arnir does have a point about the spider. I doubt it goes in and out of its chamber through this door. It could be waiting for us upstairs. We should secure this room and have two people on watch."
 

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