Six From Gate Pass - Chapter 3: Shelter From The Storm

Having picked away the worst of the webbing, Arnir yawns, suddenly realizing how fatigued he is. "I just need a couple hours of rest..." he says as he lays out his backpack as a pillow and pulls his cloak over himself for warmth in the dank crypt. looking up for a moment at Bannock he says "Wake me when you find yourself in need of strength." before he drifts off to a dreamless sleep on the hard stone.
 

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Lars pulls himself up and grins manically. He catches his breath, ignores the pain of the bolt and burns, and launches himself at the next beam.

He starting to get the hang of it, and he easily grabs the next beam. He then starts sliding his legs and arms so that he can position himself at the edge of the building, then he must attempt a tricky reach to get onto the boardwalk. (climb roll)
 
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Having picked away the worst of the webbing, Arnir yawns, suddenly realizing how fatigued he is. "I just need a couple hours of rest..." he says as he lays out his backpack as a pillow and pulls his cloak over himself for warmth in the dank crypt. looking up for a moment at Bannock he says "Wake me when you find yourself in need of strength." before he drifts off to a dreamless sleep on the hard stone.

Hrimr is somewhat jealous at the ease sleep comes to Arnir in such a place.

"Well I guess I will take first watch then. Alric and Bannock get some rest. Kirio, I will wake you in 4 hours. Arnir can take the last watch."
 

Day 4 - 17 days to Wayfarer Performance

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Caves - Shrine

You manage to cobble together enough rest to mend some wounds and settle your minds for the preparation of spells. Nothing interrupts your rest, but for a few hours you can hear scratching along the stone door that leads into the spider's lair.

However, for Bannock, the late evening is an unpleasant experience. Cold shivers wrack his body, and he wails in his sleep, clutching at his chest as if trying to hold his own heart. Tears steam down his face and he convulses as his body and soul tries to fight off the negative energy that still courses through his body since feeling the touch of the spectre in the ruined tower. Arnir awakes to provide the magical support he promised (resistance cantrip), but it is unclear as to how the internal battle is being waged within Bannock's very essence.

When the watches complete and everyone is awake, you all notice that you feel deeply exhausted, almost like you've reset your internal time clocks. Its impossible to know what time of day it is, since you're underground, but you reckon that it is very, very early in the morning.

Bannock lays on his bedroll with a sunken look in his eyes. Heavy dark bags sit under his lids and his skin is moist and pale. It looks as if some of his soul has been permanently taken away from him.

GM: Those of you that are injured, don't forget to heal your level in hit points for a night of rest.

Bannock, unfortunately you are now a level 4 fighter (edited to account for Arnir's resistance cantrip which makes you narrowly keep one level). The negative levels are gone, but you have permanently lost one level and all the benefits that came with that level. It can be restored, but you and the party will have to seek out a cleric.


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Seaquen - Warehouse

Lars, you carefully climb up the boardwalk, finding plenty of hand and foot holds on wooden pegs, bolts and supports. When you pull yourself up, you lay prostrate on the wet wooden planks and rest. You are in considerable pain and completely soaked through from a night in the rain.

It is probably 3 in the morning and the streets of the waterfront of the South Harbour seem deserted.
 
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Lars gets up and stumbles through the streets, heading for home. Now that the immediate danger has passed he reflects on the fact he has lost his good sword, has the blood of a man on his hands, and severe wounds on top of all that. In exchange, he has some intelligence on Lowduke and his gang. Not a great outcome.

Assuming nothing impedes him, he makes his way into bed where he curls up in a heavy wool blanket and he settles in for sleep. He just has enough energy before his thoughts dissipate to pray for a little respite from his dreams.

OOC: I'll wait for a response from the DM. I'll post actions for the next day this evening unless events occur in the meanwhile.
 

Hrimr is a bit groggy when he gets up. He hasn't slept underground since his days as young druid learning the caves of his home. Sleeping on the surface has made him a little soft.

He notices Alric is looking a little weak, likely due to the poison from the spiders. But also notices that Bannock looks diminished. Almost like he's lost weight but still looks the same.

"Alric, come here. I have a spell that will help diminish the effects of the poison."

Hrimr chants a spell and positive energy fills his hand. He discharges it into Alric and his strength improves.

Hrimr goes and sits near Bannock. Puts his hand on his shoulder.

"I can't help you Bannock. What afflicts you is beyond my power. We will have to seek out a powerful cleric. In the meantime, stick near me. If a fight breaks out I will put some protective spells on you. One will make you skin as tough as bark and the other will make you as robust as a bear."

OOC: The lesser restoration should heal your ability damage and it also removes any fatigue affect you're experiencing.
 

Arnir wakes early and wipes his eyes. Earlier in the night he had been woken by a writhing Bannock and taking that as his cue, he cast resistance on him in the hopes of helping him even a little. Now he stands and stretches, cold and sore from his sleep on the cold, hard stones. Renewing the glow on the end of his bow, he huddles, shivering in the cold and glancing nervously at the stone door. Relieved that everyone has awoken, Arnir turns to the group and says "How is everyone feeling? We still need that decanter. Think we can handle that spider today? we've killed two of them....a focused attack might be enough."
 

Kirio is tired, but somehow energized...
I really need to examine my life... keep getting into these situations and... I like it?!?


He stretches for a few moments in thought, hums through an octave ( middle C, followed by C), looks over a Bannock... and then shrugs "We are here, relatively well all things considered, and still need to find the Decanter of Endless Water; I do not want to have to come back here, so... I say we go back upstairs and continue exploring this spider infested hell hole. Bannock, do you fell up to continuing? If you need it I can heal you a little more."
 
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Alric feels strangely refreshed by the abatement of the spider venoms muscle deadening effect. He nods in appreciation to Hrimr for the druidic ministration.

He then looks upon Bannock's diminished figure with a look of shame-faced guilt, but says nothing.

Turning to join Arnir and Kirio's discussion, Alric interjects with some thoughts of his own: "I would tend to agree with you Kirio. Judging from what that thing did to poor plate-clad Bannock here, I would hate to see what it does to you in your pretty clothes and cloak." Alric rotates his sword arm shoulder for a moment then scratches his ever encroaching beard. As he does this you see a few unhealed wounds about his person but he's hale for the most part. "I elect that I hold the portal for as long as I can and keep it away from the rest of you. Though I can't guarantee I'll stay up as long as necessary, I might give you enough time to unleash the sorcery you need to destroy the beast." Alric appears unperturbed by the suggestion that standing against the huge spider toe-to-toe could potentially mean his demise.

OOC: Alric has no status effects lingering. He's at 36/48hp.
 

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