Six From Gate Pass - Chapter 3: Shelter From The Storm

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Caves (entry chamber)

The burst of light from Arnir's spell allows you all to now see what Hrimr has been viewing. The spider markings and paintings on the wall have been slathered on with what looks like blood, now dried and reddish black.

Kirio, there is not much specific or obscure knowledge that you know about the Yuan-Ti, who are secretive and largely hidden away from the eyes of civilization. They are an evil race of serpent folk that worship the dark snake god Set. Master manipulators and tyrants, they commonly seek to infiltrate and assume control of human cities and even nations. There are a number of species, though most common are Purebloods, Half-Bloods and Abomintions. Purebloods look largely human, save perhaps for a few snake-like features: serpent pupils, a slightly forked tongue, etc., and they are most often found amongst a civilization that the Yuan-Ti have set their sights. Half-Bloods are closer in appearance to snakes, or may have strange appendages such as vipers or cobras for arms. Abominations are the masterminds of Yuan-Ti society and are large snakes with humanoid arms. All Yuan-Ti are highly intelligent, strong, can shape-change at will, possess innate magical powers and have skill with martial weapons.


Yuan-Ti
 
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Hrimr draws his shield and warhammer.

"Never hurts to be careful. I think we should head down the path to the south. See what's down the hallway. Or did you want to check the doors our Kirio?"
 

Kirio smiles as Arnir produces a magical light "There now... that's better. I'm afraid the spiders are new to me as well (ooc: took 20 on a religion knowledge check when we got to the goblin camp and apparently new nothing). This room screams Yuan-ti to me however, and as you no doubt also surmised the spider motif seems a more recent addition. I doubt we will find Yuan-ti, at least I certainly hope not, terrifying creatures!"

He moves towards the rune covered door at the end of the western hallway "shall we see if we can open this thing? Hrimr, you should perhaps have a gander and listen first, your senses are likely more reliable than mine underground."
 


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Caves (entry chamber)

Hrimr, you stare at the door and see nothing of interest: no locks or handles. You can tell that the door is hinged somewhere to the left of the door and it looks like it opens into the next room. You also hear nothing from the other side.
 

Kirio shrugs as Hrimr seems to hear nothing... He wistles a quick tune and swirls his cap over his shoulder (OOC: cast resistance on self), and tries to open the door...
 

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Caves (burial chamber)

The door slides open with a deep screeching stone-on-stone sound. Despite its size, it opens fairly easily, but you still need to put your body into it. Musty air that carries the scent of old death rushes to greet your nostrils when you step into the room.

The room is approximately the same size as the previous one, though the ceiling is flat and unadorned. The faint light from Arnir's spell shows you that each wall contains burial niches cut into the stone, where ancient corpses lay wrapped in crumbling cloth. In the centre of the western wall stands an upright stone sarcophagus sculpted to resemble a muscular human with the head of a cobra.

Near the middle of the room is a sink hole in the stone tiles, perhaps 7-10 feet across. All around the edge of the hole are thick blankets of white fibrous material which continue down into the shaft. Here and there, on the ground near the shaft, lay the desiccated corpses of goblins which are partially wrapped up in the same white substance.
 

Kirio's face contorts with a mixture of disgust and fear as he sees what he assumes is a spider's web in the floor "well here's a clue as to the spider motif I'd say..."
 

Arnir curls his lip with distaste as he steps gingerly toward the door behind Kirio, peering in cautiously "This does not bode well for us, I fear. Alric, are you feeling up for combat? Bannock...how are you holding up?"
 

Seaquen

His friends are still missing, so Lars decides to go scouting. He rummages through his backpack, and fishes out the trusty grapple and hook he has been lugging around half a continent. He dresses in his black clothes, and ties his sword down to his thigh with a supple leather thong. He doubles back and also takes a thin wand and tucks it in his waistband.

He heads out to Baba Gerty and orders a large lamb with yogurt.

When it is nice and dark out, Lars crosses town to get near the Bronze Trident. From there he casually strolls to the warehouse, and careful not to be seen, he spends half an hour checking out the building. He tries to notice any entrances, signs that people might be around, etc.
 

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