Six Nights to Yearsend (Ptolus Group A)

Morty tries to calm himself down, and it half works. Percival's words spark his memory, and he begins to contemplate the situation. "Well, if we're seriously looking to get out of here, I have just the trick. I do suppose it might be useful to remain here temporarily, though..." he sighs.

Again, if the group would like to attempt escape, Morty can do a number of things, the first being dimension door out of his 'cuffs or benign transposition Luna into a cell where she can uncuff him. From there a few summon monster spells should help get the cells open.
 

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OOC: The monk has no ki strips, Luna is on the very left-most cell if facing the door to the chamber, you could slaughter bugbears since this place is not on the up and up, and Percival finds nothing. Kaseo and Percival do remember stories of how weird the warden and Ptolus Prison could be, but these tales did not prepare them for the reality.
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While you talk, several ogres sit nearby setting up some weird device with a pump and hose. Percival explains to the group that he always heard that the warden and his prison were a bit odd, but never expected weirdness to this extant.

"Yes, but the worrying thing is that no one may care what he does down here. Afterall, to the average citizen those deep in Ptolus Prison are miscreants who don't deserve mercy," the voice of an older man says from a cell to the right of Tagret. When asked who he is, the voice answers, "My name is Kurt, thanks for asking. Too bad we can't meet under better circumstances."

You try to ask Kurt more questions, but he replies, "Quiet! I can hear the nearby drawbridge. The warden is coming back."

The warden returns and begins to roll up his sleeves, then meets the ogres in order to get to the device they are working on. "Ok, let's get down to business," the warden says as he picks up a hose and commands his ogres to start working the pumps it is attached to. After a moment he has a steady stream of water coming out of the valve in the front and proceeds to stick the hose just outside the bars of your respective doors. He soaks each of you down with the water hose, laughing as your cell, cot, and body gets soaking wet until most of the blood that was caked upon you now mixes with the water and drains to the floor.

"Well, I don't know about you folks, but now that you're all cleaned up I'm ready to start our little games." He looks at Luna and says, "Don't worry pretty one, I'm planning to save you for later. The anticipation of it all will make it worthwhile." With that, the warden closes his eyes and points into the air, then brings his finger down towards the series of cell doors and ends up aiming at Kaseo's door. As the ogres fumble for the keys to the cell, the warden yells, "You two lads back there, get the winch ready. I and this Tarsisian are going into the Pit. Prepare the lift."
 

Take me fat one. I will be happy to play your sick game. In fact, I will be happy to teach you a lesson. Just let me out of this cell. I promise you will die slow. Tagret pushes his head out as far as he can through the bars. I see your mother was a lizard, fat one. Is that why they put you here? To keep you out of the public's view? Woe is you fat half-lizard.



ooc: Tagret is the only one (that I know of) that can heal himself without any objects. Makes sense that I should go first. Of course, now you all owe me :) lol
 

Percival

Under his breath Percival mutters, "now or never I think." He begins a quick casting that culminates with extending a hand as far out of the cell as the manicals allow. He tries to time the completion of the spell with the opening of the cell door.

OOC: [sblock]Doom Scarabs. 5d6 damage 60' cone shaped burst. Will save for half DC: 16. If any of them have spell resistance and he overcomes it then Percival gets 1d4 temp. hp per overcome resistance. He wants to hit the Ogres approaching with keys and the warden if possible. Any other targets are just gravy. If he is successful, next round he plans to try a Dimention Hop to end up where he can just hit the warden with burning hands, perferably from behind or the flank. Consentration +19 and Spellcraft +11.[/sblock]
 
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At first, Kaeso stood calmly behind the cell door, as if to let himself be taken. But he had no intention of being tortured, or of giving up for a second time in one day. As soon as the ogre opened the cell door, the veteran warrior swept out with his legs to trip the towering beast!

[sblock=ooc]I don't know if it's even possible to grapple with your hands bound, but it would provoke an AoO in any case. Kaeso instead makes a trip attempt (moving into range if needed) once the cell door is open, and after Percival's spell is finished casting if possible. Kaeso has improved trip feat, so no AoO and an extra +4 on the strength check. It doesn't sound like the ogre is armed, so Kaeso makes a melee attack if the trip succeeds (no AoO again).[/sblock]
 

"The Pit"? Morty has had enough of this, and sees his friends reacting accordingly. He begins chanting, "Ego voco coniecto Monasteriense! Ego voco coniecto Monasteriense!"

Casting summon monster V summoning two fiendish giant crocodiles, including Deceptive Summons ability and Fiendish Legion, as well as Cloudy Conjuration. They will appear on either side of the warden, with the clouds appearing between them and the guards. I assume you're rolling the Spellcraft and Bluff checks? Either way I've also taken the liberty of figuring the monsters' stats:
[sblock=Summoned Fiendish Giant Crocodile]Hit Dice: 7d8+42+14 (87 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+23
Attack: Bite +13 melee (2d8+17) or tail slap +13 melee (1d12+17)
Full Attack: Bite +13 melee (2d8+17) or tail slap +13 melee (1d12+17)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, smite good 1/day (+7)
Special Qualities: Hold breath, low-light vision, darkvision 60 ft., DR 5/magic, fire & cold resistance 5, SR 12
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +18
Feats: Alertness, Endurance, Skill Focus (Hide)[/sblock]
 

Farmboy and Scotley: Before we resolve this, how do you intend to cast your spells without components? The only things anyone has are boots, pants, shirts, and belts. A summons requires a focus while a cold of cone requires a crystal.
 

OOC: The Duskblade spells mostly don't require components. Some are just verbal while others are verbal and somatic. Doom Scarabs and burning hands are V,S, while Dimension Hop is just V. Unfortunately, I need some pretty uncommon stuff for acid arrow. I suspect that the questions about blood were component related. Doh, I just re-read my post realized that I didn't actually list the spell I was casting! I was Doom Scarabs not Cone of Cold! Correction being made now!
 

There are seven ogres within the chamber and the warden, but three of the ogres are close to the warden now while four others are working in other locations of the room.

As Warden Odsem watches the party all come to their respective doors, he smiles wryly and takes a couple of steps back while his unwitting ogres move to release Kaseo. Tagret's insults are successful in angering one of the ogres and the creature shoves a hand through the bars in the window of the door in the monk's cell. The ogre then shrieks in pain as the monk twists his arm and somehow reaches down in order to grab the keyring on the ogre's belt. The monk has the keys in his hand, but he still has a stuggling ogre to contend with and the keyhole is on the opposite side of the door.

The other two nearby ogres had just opened the door to Kaseo's cell when the commotion started, and so don't notice when Percival's spell goes off and a swarm of scarabs quickly cover the two large humanoids. These insects pour over their skin into their chainmail suits, causing the ogres to beat at the creatures futilely. The spell is over almost as quickly as it happened, but not before leaving bleeding welts over the ogres' skin. While they are flailing, Kaseo attempts to trip one of the ogres but fails as their unexpected movements throw the fighter off.

The warden seems to be enjoying the spectacle, but does turn around and commands three of the ogres on the other side of the room to come to his side (and they make it halfway there) while the seventh he sends to get more help.
 

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