Six Nights to Yearsend (Ptolus Group B)

Deuce Traveler

Adventurer
Skrymer moves forward and attacks the lead tanned member of the Five Cuts, who you believe is named Mog. His claws tear at Mog, but neglects to do any real damage as they bounce off the man's armor. Mog moves forward with his battle-axe to close on the wearbear, but misses badly with his own battle-axe.

Sheen moves first, and seeing Skrymer's height and reach leaps up unto a moon symbol and is now 20 feet high. He begins to play a flute, which seems to bolster the confidence and aggression of his allies below.

Glau activates his badge, which inspires his comrades, but then ducks behind the door to the previous room for cover. The people in the crowd around you start to scream as they notice the combat breaking out and they run for cover and for the doors, causing a panicked handful to cross in between the two groups.

The man with the falchion (who you believe is named Floril) whispers some kind of chant and points towards Skrymer. Instantly a weird dog-like creature eight feet long and covered in spiky quills rushes forward and bites at wearbear, but bounces off his armor.

The armorless man with the clawed hand weapons appears to be the one named Voin, and he seems to concentrate for a moment before two creatures that seem like a cross between a toad and a human appear. They have massive, flat heads and are bipedal with clawed hands and are almost as tall as Skrymer. They flank the werebear, restricting his movement as they attack with their jaws. One gets past Skrymer's armor, biting into his shoulder and causing him to yell in anger but his hide deflects any damage(-0 hps to Skrymer).

The man in orange robes (Fierran is his name) lifts himself another 10 feet so that he is near the ceiling and out of Skrymer's range. He then casts a spell that lays an invisible wall of force between Skrymer and Kantris and Breeta versus the rest of the party, who are still near the door.

Kantris casts a fly spell and then flies up to the ceiling, staring at the opposition's mage and considering his next spell.

Breeta rushes forward and attacks one of the red toad-like creatures, cutting deeply into it. The rest of the party (Glau, Verosh, and Bobbaros) has to run around and try to come out of one of the other side doors as they don't have means to dispel the wall of force. They should be able to arrive at one of the flanks (eastern or western door of main hall) in two rounds.
 
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Tychus

First Post
"Afraid to face us like men?" Glau makes an obscene gesture at his foes, then sprints through the hall, looking for a way around the wall of force.

OOC:
Glau will maintain his "song" until further notice. Those who drop out of range should still benefit from the effect for 5 rounds.

Does the wall of force extend to the ceiling, or is it possible to go over it?
 

bedford

First Post
Skrymer roars and instantly attacks Voin with his claws and teeth


claw 14+20=34 (damage 24)
claw 9+20=29 (damage 21)
bite 15+15=30 (damage 18)
 

Deuce Traveler

Adventurer
OOC: The two red toad-like beings, the howler, and Mog make it impossible for Skrymer to attack Voin.

Skrymer attacks Mog, slicing the man badly with his claws but missing his attack against the tough man with his bite. Mog counters with his own strikes with his battle-axe, wounding Skrymer with two bloody cuts (-22 hps to Skrymer).

Sheen stops his flute playing and casts a spell at Kantris, but it evidently fails from the frustrated look on his face. Glau leads Bobbaros and Verosh through the book-filled halls in order to circle around but it will be another round before he gets his half of the party there and the next round before they will be able to act.

Voin concentrates once more, and two more red toad-like creatures appear behind Breeta and attack. The first misses her with a bite, but the other takes a chunk out of her despite her armor (-11 hps to Breeta).

The howler also attacks, biting deep into Skrymer's forearm although its quills are ineffective against the werebear (-3 hps more to Skrymer). One of the red toad-like creatures moves to attack the werebear, but slips on some spilled blood and falls onto its back instead. The other swings its claws, and misses with each but it able to sink its jaws into Skrymer's other forearm although Skrymer's hide ignores it (-0 more hps to Skrymer).

Both Kantris and Fierran have cast a spell, and you see that both are now surrounded by a transluscent but shimmering sphere.
 
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Tychus

First Post
OOC - Glau continues to circle around. After entering the room, what will the range be to the enemies? If possible I'd like to get within 30', to better make use of spells and abilities.

Skrymer, how are you fixed for HPs? I couldn't find your character sheet but I remember you had a lot.
 
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bedford

First Post
Skrymer keeps attacking mog



ooc:
hps are fine


claw 11+20=31 (damage 22)
claw 15+20=35 (damage 21)
bite 12+15=27 (damage 19 )
 
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Lorthanoth

Explorer
OOC: Back in play. If possible, Verosh will close with one and try to gain flanking bonus partay wahoo with Skrymer.

Verosh follows Glau's lead eagerly and draws his short swords in anticipation of battle.
 

Deuce Traveler

Adventurer
Skrymer attacks Mog again, missing with a claw and with gnashing jaws, but wounding him once more with the second claw. Mog's counter swings both miss Skrymer as the enemy fighter shows signs of slowing down because of his wounds. Sheen begins to play his flute again, which now bolsters his newly summoned allies.

Glau, Bobbaros, and Verosh make it to a side door to the main foyer, and although they can't act this round they can see that they are 25 feet away from one of the red toad-like creatures attacking Skrymer, and 30 feet away from the center of the battle where Skrymer and Mog are locked in fighting.

Floril moves behind Mog and touches him, and causes some of his wounds to heal. Voin focuses for a moment and suddenly goes airborne and heads towards a wide-eyed Kantris. The howler leaps at Skrymer, but misses the werebear badly while its quills bounce harmlessly off his skin.

The four red toad-like being look towards the side door and suddenly one more red toad-like being pops into existence and rushes Glau (-15 hps to Glau). Breeta attacks the toad-like creature she had been battling once more, leaving it with a nasty slice across its face.

Kantris gets creative, trapping Voin and Fierran in a wall of force so that he can focus on the helping the party in the next round. Fierran looks confused, unsure of what to do next.
 

bedford

First Post
Skrymer attacks Mog again with all his natural weapons.

ooc: deuce traveler are you making the rolls for my character or should I kepp typing my rolls?
attack rolls: to hit bonus
claw 1 13 +20
claw 2 14 +20
bite 15 +15

damage roll: bonus:
claw 1 12 +14
claw 2 8 +14
bite 9 +9
 

Deuce Traveler

Adventurer
OOC: I had been rolling attacks for everyone, but have been keeping your damage rolls. I'll shift over and allow everyone to make their own rolls from here on and rely on an honor system.
 


Tychus

First Post
OOC:

Would it be possible to get a map? Almost all of my combat spells are cone shaped, and I'm trying to figure out how I can position Glau to make effective use of thsoe spells without too much friendly fire.
 

Tychus

First Post
"Blasted toads!" Glau steps back and traces a rune in the air before him. The room is filled with the sound of an unearthly scream.

OOC:
Take a 5' step out of my opponent's reach, then cast Fear. I want to catch as many of the enemy as I can in the blast, but hopefully avoid Skrymer (I'm less concerned about hitting Breeta and Kantris - they have good will saves, and they're not participating). Glau's song ends, but the effect should last for 5 more rounds.

RG updated. I'm fine with you making all the rolls.
 
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Deuce Traveler

Adventurer
Tychus said:
OOC:

Would it be possible to get a map? Almost all of my combat spells are cone shaped, and I'm trying to figure out how I can position Glau to make effective use of thsoe spells without too much friendly fire.

I hope this helps...
 

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Tychus

First Post
Hmm. Looks like everyone is just out of range of my spell then. In that case, I'll move past RT5 (taking the AOO) to get into a better position, then cast Fear.
 

Deuce Traveler

Adventurer
OOC: Fear targeted as per your previous post? Which enemies are you focusing on? Be aware that Sheen is 20 feet above, and Voin and Kantris are 25 feet above.
 

Tychus

First Post
If I move SW (assuming N is up), and aim SE at Fierran, Floril, and Mog, it looks like I might catch Sheen and the Howler at the edges of the cone. I'll focus on those three, and take whatever extras I can get.

By the way - how are Fierran and Voin trapped in a Wall of Force - they look to be the furthest apart of the 5?
 
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Deuce Traveler

Adventurer
OOC: I ruled that Kantris cast it at a slant from ceiling to floor in order to block Voin and Fierran while maintaining contact with the rest of the party, but you're right... with the dimensions of the room being as they are, and with Voin and Fierran not being near a doorway or wall, there is no way that Kantris at his level can create a wall of force large enough to contain the two. At best that wall is slanted downward in a way to block Voin and Fierran from interacting with the party for that last combat round, but Voin should be able to move around it and Fierran probably will be able to move slightly and cast another spell by the next round. If he moves, though, he will lose the benefits of his sphere at least.
 

Deuce Traveler

Adventurer
Skrymer attacks Mog once more, and the severity and barbarity of his strikes brings the tanned man almost to a knee. Mog reaches for a potion and downs it quickly, and the bleeding from his wounds stop, although he provokes an attack of opportunity from Skrymer that nearly negates the healing. Sheen leaps off his platform and drops next Mog, to his left, and touches him after casting a spell while trying unsuccessfully to avoid the range of Skrymer's reach.

Glau moves slightly in front of Verosh and lets loose with a cone of fear. Sheen and the howler seem deeply affected by the magic, although the others within the cone resist its effects and are only shaken (Floril, Mog, and a red toad creature are shaken this round). Verosh attacks the red-toad like creature that now stands before him, although he only injures him on the second slice with a nasty gash to its arm. Bobbaros slips behind it and joins in the attack, also hurting it badly with a sickle slice to the calf.

Floril touches Mog once more, closing many but not all of his wounds and returning him to the fight. Between that and Sheen's spell, Mog also seems to be moving faster in the fight.

Voin slips from behind the portion of the wall of force and engages Kantris, slicing the mage. The scared howler runs off into a corner of the room and away from the battle, freeing Skrymer's right side. Two toad like creature's attack Skrymer, but only one deep scratch gets through the werebear's hide -4 hps to Skrymer. At the same time Breeta takes several wounds from her couple of assailants -20 hps to Breeta. She returns the favor and takes out the creature she had been engaged with from the start with a strike to its exposed throat.

The fifth toad-like creature in front of Glau concentrates and a sixth humanoid pops into existence in front of Bobbaros, and glances him with a light strike -7 hps to Babboros.

Kantris lets loose with a scorching ray against Voin, burning the flying man badly, although he is not out of the fight.

Fierran moves around the wall of force and drops behind Floril, touching the priest after chanting and making the priest seem to move faster.
 

Tychus

First Post
"Kantris!" shouts Glau. "Can you stop these toads?"

Glau raises his hand cannon to his shoulder and fires two thunderous shots at Fierran.

OOC:
Full attack at +16/+12 for 4d6+5 damage each. (includes bonus from inspire courage and point blank shot)
 
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