Kerrick
First Post
I've been going through the monsters, converting them to Project Phoenix stats.... back when I began, I realized that monster ACs and attack bonuses assume they're pitted against a Medium PC. Obviously, not all PCs are Medium, and not all things that a monster attacks will be Medium either - you've got familiars, animal companions, summoned monters, etc. So I came up with a handy little table whereby you can cross-reference your size (or and the target's size, or vice-versa (if you're the DM).
My question is this: Do you think it would be too hard for the players to remember their attack/grapple/AC bonuses vs. various monsters? I mean, the DM can say at the beginning of an encounter "Okay, this thing's Large [or Small, or Huge, or whatever]" and the players can make the adjustment themselves. I can then eliminate size bonus from monster AC entries entirely. I've already changed the special size bonus for grapple checks to be the same as the AC bonus (because it was hideously broken before), so all you have to remember when fighting a given opponent is one number.
For example: You've got a human (Medium) and a halfling (Small) fighting an ogre (Large). Instead of applying a -1 size bonus to the ogre's AC and attacks, you apply a +1 bonus to the human's attack roll and a +2 to the halfling's. For grapple checks, the human suffers a -1, and the halfling -2.
When you list the ogre's statblock, his "BAB/Grapple" entry would read "+3/+8" (BAB + Strength only) instead of "+3/+12".
My question is this: Do you think it would be too hard for the players to remember their attack/grapple/AC bonuses vs. various monsters? I mean, the DM can say at the beginning of an encounter "Okay, this thing's Large [or Small, or Huge, or whatever]" and the players can make the adjustment themselves. I can then eliminate size bonus from monster AC entries entirely. I've already changed the special size bonus for grapple checks to be the same as the AC bonus (because it was hideously broken before), so all you have to remember when fighting a given opponent is one number.
For example: You've got a human (Medium) and a halfling (Small) fighting an ogre (Large). Instead of applying a -1 size bonus to the ogre's AC and attacks, you apply a +1 bonus to the human's attack roll and a +2 to the halfling's. For grapple checks, the human suffers a -1, and the halfling -2.
When you list the ogre's statblock, his "BAB/Grapple" entry would read "+3/+8" (BAB + Strength only) instead of "+3/+12".