Irda Ranger
First Post
As much as it pains me (I love environmental stuff), I'm with Umbran on this. The DMG really does need to be "Core", and environmental stuff will always be campaign specific.Umbran said:Yes, but then the people who play on the ocean want aquatic rules. The people in the desert want desert rules. The people in the mountains want mountain rules. The people in the topics want jungle rules....
And suddenly you have a whole book of environment rules, and no room for the things that aren't specialized to a small number of campaigns, that all those characters need.
I hope though that there's a Wilderness Survival Guide that comes out fairly quickly though, which can devote a chapter to each of the main environments you'll encounter. I don't need a whole book like Frostburn, but a good 10 pages of concise and helpful rules would be great.
Personally I think ship voyages and snow shoes are big part of what adventuring is, far more so than special rules for making icicle daggers. It think it's important to have this stuff in D&D ... but for the DMG, I think past editions have gotten the balance right (a chart for movement costs here, rules for drowning there), and that 4E should stick to that.
Though to place a bet, I'm actually expecting that the better (and more timely) environmental or special-rules supplements (like a naval warfare system) will come from the Indy presses, not WotC.