RainOfSteel
Explorer
I think your proposal was the middle road between too complicated and too simple.Kerrick said:That'd work too, but what about the potential for cursed items?
I think your proposal was the middle road between too complicated and too simple.Kerrick said:That'd work too, but what about the potential for cursed items?
Kerrick said:That'd work too, but what about the potential for cursed items?
Check the first post - I added the tables for rolling nat 1s and 20s. Its pretty much what you said - 2 nat 1s in a row results in a cursed item, and 2 20s (well, a 20 and a 10, since the second roll is 1d10) make something extra special. The rolls are made in secret - I didn't like the idea of a crafter knowing if something's cursed or not, or if it gets special benefits; these should be something you find out through use or a legend lore spell.Two 1s in a row results in a cursed item? If the roll is made secretly, then the player may never know the item is cursed. If there is also a mechanic for two 20s in a row doing something spectacular, then the PC might mistakenly believe they got the spectacular result.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.