while still waiting for the revised Elements of Magic to come out, an idea came to my mind:
I have always tried to design a skill based magic system for D&D but the main problem was a good free system to create spells. But now Elements of Magic provides this, and so I only need a way to convert from magic points to skill checks:
If you remember Ars Magica (a great free system, but it would be a headache to port it to d20 well), you can see that Elements of Magic provides everything we need, that is:
- two axes for creating a spell: choose the verb (evoke, compel) and the object (water, humanoid, ...)
- a very good flexibility, with about 15 verbs and 40 objects.
- a precise way to determine the cost/power effect of spells (MPs)
- there is already a way of combining spells together, even if it requires them to have the same verb (transform water and air ...)
Is anybody interested in the project ?
If someone is I could try to post the first drafts of the system.
Thanks
I have always tried to design a skill based magic system for D&D but the main problem was a good free system to create spells. But now Elements of Magic provides this, and so I only need a way to convert from magic points to skill checks:
If you remember Ars Magica (a great free system, but it would be a headache to port it to d20 well), you can see that Elements of Magic provides everything we need, that is:
- two axes for creating a spell: choose the verb (evoke, compel) and the object (water, humanoid, ...)
- a very good flexibility, with about 15 verbs and 40 objects.
- a precise way to determine the cost/power effect of spells (MPs)
- there is already a way of combining spells together, even if it requires them to have the same verb (transform water and air ...)
Is anybody interested in the project ?
If someone is I could try to post the first drafts of the system.
Thanks