Ktulu
First Post
In my next game, I'm going to have a variant purple worm used in an attack against the Empress during coronation. The heroes will be there and must stop the creature. They are very tough with a metric ton of HP, and I don't want just a slug-fest.
So, as an alternative, I've devised an encounter that will take advantage of using the palace columns to damage and hurt the worm. If the party chooses, they can damage the creature by collapsing the columns. Success means they bloody the creature and distracted it for the NPC's to escape. Failure means they've hurt themselves and the building is collapsing without having harmed the creature.
Anyway, here's what I have, so far. I would greatly appreciate any feedback:
Bring the Palace Down!
Setup: To defeat the Serpent, the heroes may attempt to bring the palace down on the creature
Level: 13
Complexity: 2 (six successes)
Primary Skills: Dungeoneering, Athletics, Acrobatics
Perception (11): You notice the serpent damaged the columns holding up the ceiling…
Dungeoneering (18): You may be able to use this to your advantage, if you could get the serpent near to one of those columns and hit it from the top.
Athletics (23): Using brute force you lung yourself against the column, knocking it into the creature.
Acrobatics (23): Rather than crude strength, you leap off a weak point, attempting to use your weight and angle to knock the column down.
Immediate Acro/Endurance (18): After hitting the column, you either attempt to roll to the ground, or steel yourself against the fall.
Acro/endurance (11): All adjacent to the serpent must also make acrobatics or endurance checks to avoid taking damage.
Failure = loss of healing surge and slowed until the end of your next turn.
So, as an alternative, I've devised an encounter that will take advantage of using the palace columns to damage and hurt the worm. If the party chooses, they can damage the creature by collapsing the columns. Success means they bloody the creature and distracted it for the NPC's to escape. Failure means they've hurt themselves and the building is collapsing without having harmed the creature.
Anyway, here's what I have, so far. I would greatly appreciate any feedback:
Bring the Palace Down!
Setup: To defeat the Serpent, the heroes may attempt to bring the palace down on the creature
Level: 13
Complexity: 2 (six successes)
Primary Skills: Dungeoneering, Athletics, Acrobatics
Perception (11): You notice the serpent damaged the columns holding up the ceiling…
Dungeoneering (18): You may be able to use this to your advantage, if you could get the serpent near to one of those columns and hit it from the top.
Athletics (23): Using brute force you lung yourself against the column, knocking it into the creature.
Acrobatics (23): Rather than crude strength, you leap off a weak point, attempting to use your weight and angle to knock the column down.
Immediate Acro/Endurance (18): After hitting the column, you either attempt to roll to the ground, or steel yourself against the fall.
Acro/endurance (11): All adjacent to the serpent must also make acrobatics or endurance checks to avoid taking damage.
Failure = loss of healing surge and slowed until the end of your next turn.