Starfox
Hero
I see a big problem with skill challenges as written - by default they are not timed, and there are consequences for failing the skill rolls. Thus, the optimum way to tackle a skill challenge is for everyone to support the most-skilled character, who makes one roll per round.
This sound plenty boring, and not at all like skill challenges are described.
A much better way seems to be to ignore failure, and instead put every skill challenge on a timer - each round counts as one failure. You must generate enough successes in a limited number of rounds. This means everyone has a reason to try and help with a stunt of their own.
This sound plenty boring, and not at all like skill challenges are described.
A much better way seems to be to ignore failure, and instead put every skill challenge on a timer - each round counts as one failure. You must generate enough successes in a limited number of rounds. This means everyone has a reason to try and help with a stunt of their own.