Skill Challenge and Timing

Starfox

Hero
I see a big problem with skill challenges as written - by default they are not timed, and there are consequences for failing the skill rolls. Thus, the optimum way to tackle a skill challenge is for everyone to support the most-skilled character, who makes one roll per round.

This sound plenty boring, and not at all like skill challenges are described.

A much better way seems to be to ignore failure, and instead put every skill challenge on a timer - each round counts as one failure. You must generate enough successes in a limited number of rounds. This means everyone has a reason to try and help with a stunt of their own.
 

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Starfox said:
I see a big problem with skill challenges as written - by default they are not timed, and there are consequences for failing the skill rolls. Thus, the optimum way to tackle a skill challenge is for everyone to support the most-skilled character, who makes one roll per round.

This sound plenty boring, and not at all like skill challenges are described.

A much better way seems to be to ignore failure, and instead put every skill challenge on a timer - each round counts as one failure. You must generate enough successes in a limited number of rounds. This means everyone has a reason to try and help with a stunt of their own.
I see a distinct possibility that it is actually expected to do this (at least the level 6 challenge suggested for the Keep on the Shadowfell is hardly possible using the pre-gen without such measures).

But in case it is not, I would assign a time for each check, but it doesn't always have to be a single round. Some Skill Challenges might take place over rounds, others over minutes, others over hours or even days.
 

Also many Skill Challenges be something where everyone has to do it. Like running away from guards, hoping from rooftop to rooftop, crossing through a series of obstacles, etc.

So, I think assisting others, is only optimal in certain circumstances, and that is if that is the only Skill Challenge going on (there could be ones like, fighters and such keeping a door shut, while a rogue works a complex lock, and others are busy trying to plug up the poison ducts in the room).
 

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