Jer said:This is implicit in any kind of skill check framework, though. The players are going to make suggestions about what they want to try, the DM is going to map those suggestions to skill checks etc *snip*
Cadfan said:The real "game" is the verbal interaction between players and the DM. This is not that unusual in RPGs.
(players are in a forest glade trying to convince a druid to let some captive children go)
DM: The druid is frowning and waiting for you to say something.
P1: I use my acrobatics to jump around and do flips and impress him.
DM: haha, no, you can't do that.
P1: hehe.. what if I climb up a tree really well, will that impress him?
DM: Nope.
P2: Ok forget it I'll just use my diplomacy then...
DM: ...well you can't just 'use diplomacy', you have to try to convince him of something. What do you want to convince him of?
P1: That I can climb trees really well.
*everybody chuckles*
P2: No ok but seriously, I'll tell him that P1 is like a master of the forest, that he can be extremely valuable as a servant to someone like a druid, IF he agrees to let the children go.
DM: But... he's *not* a master of the forest. He's a dirty street rat.
P1: heheh yep..
P3: Whatever, so I'll tell him a story of how P1 was born and raised among a pack of wolves.
DM: That's with bluff then.
P3: Yeap.
Dm: Hmmmmm.. alrighty then... heh. What the hell, fine. P1, you're gonna be giving me a hard athletics AND a medium Nature... P2, you're gonna use a medium diplomacy to make our friend the offer, P3, hard - very hard- bluff check, and, uh, P4, you wanna do something too, or do you want to wait and see what happens?
P4: Errr I'll smile and nod my head along with P3's story and corroborate everything he says.
DM: Fine... you aid P3 with another Bluff.
P1: haha seriously we're seriously gonna do this??
P2: yeah man!
DM: Ok, be clear on this though, if you succeed, you are agreeing to become this druid's servants for at least one job he might want you to do. It might not be pretty.
P3: Or we could betray him and kill him after he tells us where the children are.
Dm: Whatever. Let's start with P1, Athletics roll?
hcm said:What you describe are not true tactical choices for the players, since they are totally in the hands of the DM -- i e the player might think he's going for option 1, but the DM rules option 3.
hcm said:To me there is no conflict between an interesting, tactical system and a system that supports roleplaying (preferably in a challenging way). At least not if you don't go overboard on the tactical side, which we are certainly not doing here so far.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.